GPUs Graphics Reviews

AMD Radeon Vega Frontier Edition review: Hiking between the worlds

This means that it is already in the approximate, where AMD actually wants to go. While Nvidia has to be careful not to cannibalize its own sister card, the Quadro P6000, AMD does not (currently) have an in-house sister, which can be used with it. With Vega, AMD is now offering a new generation of GPUs that will have received over 200 changes and improvements in the redesign of the architecture. Even if in the end it probably boils down to a kind of new GCN generation: AMD emphasizes that the... Disassembly and radiator details Removing the upper hee cover requires some suitable tools. With a small Torx screwdriver (T5), the six small swivels that hold this cover can be turned out.... Board layout AMD has definitely thought a little bit about the division of the board, especially since the elimination of the external memory modules opens up new possibilities. Exactly in their place you now place the individual power supplies. We... Foreword to the application benchmarks Why we use the Quadro P6000 as a counterpart and not the Titan XP or GeForce GTX 1080 Ti certainly has several reasons, which we have already partially mentioned on the first page. In addition, there is nat... Cheat as you cheat can? It's easy to explain why we've changed our benchmark selection slightly compared to the recently released CPU tests. Since we have to compare several graphics cards from different manufacturers, it falls... Gaming with a "Prosumer" card? Yes, but... AMD itself says that the Radeon Vega Frontier Edition is not an explicitly gaming graphics card, but you can still do so with it. Another problem arises ... Even with DrectX12, we probably can't expect any miracles after the results we have just seen. Should a driver bang give a real boost, then the difference between DirectX11 and Directx12 performance could still be ... DirectX12 and Doom in the window The game Volcano vs. OpenGL 4.5 has been interesting for a long time when it comes to testing Doom. Annoyingly, the Creators Update of Windows again presented us with problems when it comes to the perfor... Power consumption at a glance We measure a value of 14 watts for the card in the idle, which is so okay in view of the scope of performance, even if we had hoped for a little less. But you can really live with that. For the multi-monitor... Temperature curve and clock rate The fan control is quite conservative, so that the maximum temperature of 84°C (short-term also up to 85°C) is reached relatively quickly. But then the card already has approx. 10% of their performance from the cold... Summary There was once a film called "The Great Bluff" - a classic in which you didn't really know who died in whose arms and who gets whom in the end. So either AMD has all enjoyed over a year on the nose ring...

DirectX12 and Doom in the window

The game Volcano vs. OpenGL 4.5 has been interesting for a long time when it comes to testing Doom. Annoyingly, the Creators Update of Windows again presented us with problems when it comes to measuring performance under Doom reliably. However, both OCAT and various PresentMon versions failed. Sure, something could always be measured, but often enough the measurement results then contradicted the subjective impression and also what one was issued ingame or. the hotkey was not recognized at all.

A common workaround is windowed fashion, i.e. the renunciation of the supposedly exclusive full screen. Here the values matched the user experience again and the possible performance loss, if it really existed, was small enough not to really notice it. Of course, we would like to put this ahead of the results, because we deliberately did not test with an older version of Windows 10.

The Radeon Vega FE can't really unfold here and hardly acts faster than the Radeon R9 Fury X, but this also proves that it can't be in window mode. The map fits well between GeForce GTX 1080 and GeForce GTX 1070 – an image that we already know.

The curves also show the same picture, with the Quadro P6000 and the GeForce GTX 1080 Ti clearly ahead. For example, the GeForce GTX 1080 Ti of the GTX 1080 takes approx. 24%, compared to just under 32% up to Radeon Vega FR. This would then no longer be possible to catch up with a proper increase in the clock alone; here one will probably have to wait for the collated miracle.

Now let's take a look at the Frame Times. Except for the slightly longer rendering time, all cards actually look quite neat. Only the Radeon RX 480 is completely overwhelmed.

The same is reflected in the corresponding bar graphic:

The frame-time variances offer a positive surprise. This is where the Radeon Vega FE performs best:

However, the significantly lower overall performance pushes them just behind the GeForce GTX 1080 in the Uneveness index, because nothing can be said about the faster rendering times.

If you want to know exactly, you can browse the gallery for the individual cards again:

 

Interim conclusion:

We must also save ourselves the conclusion here. But to be fair, Nvidia has been pushing hard at Doom for the OpenGL performance. Despite or because of the Creators update.

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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