NVIDIA GeForce RTX 4070
Of course, the new GeForce card, which is allowed to present itself on the multiplayer map Shipment, takes the lead. I’ll show you the cards one by one today, because 3 graphics cards each with native resolution and three levels of upscaling + with and without reflex/anti-lag – that doesn’t fit on the slides at all. My goal was “actually” (why actually, that comes later) just to determine the raw performance with ray tracing and look at the upscaling gains in comparison. Therefore, I decided to use a rather short bench scene of about 8 seconds of recording. This is enough to determine the percentage performance gain via upscaling. You can also measure the latencies and compare all cards well. For CoD MW2 this was also no problem…
Benchmark Scene
Settings
The settings are not changed except for the DLSS/FSR levels (Quality, Balanced and Performance) and Reflex/Anti-Lag on/off. I deliberately omitted the Ultra Performance level. It’s not really visually appealing and the same goes for DLSS!
Here you can easily see that Reflex works like a kind of frame limiter. I had already explained and countermeasured this in an older article. Click here!
DLSS 3 Frame Generation is not integrated in the game. That would also make little sense, because here it is really about the lowest possible latencies and there interpolated frames would be very nice in terms of image fluidity, but the latencies… We already had that at the launch of the RTX 4090 and 4080.
So far so good. The new GeForce RTX 4070 is ahead – to what extent the two older cards can still keep up with it, you can see on the next pages. Before that there are the detail slides…
- 1 - Einführung und Testsystem
- 2 - CoD MW2 RTX 4070
- 3 - CoD MW2 RTX 3070 Ti
- 4 - CoD MW2 RX 6700 XT
- 5 - A Plague Tale Requiem RTX 4070
- 6 - A Plague Tale Requiem RTX 3070 Ti
- 7 - A Plague Tale Requiem RX 6700XT
- 8 - Hogwarts Legacy RTX 4070
- 9 - Hogwarts Legacy RTX 3070 Ti
- 10 - Hogwarts Legacy RX 6700 XT
- 11 - Zusammenfassung und Fazit
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