It’s that time again: Latency Time for eSports enthusiasts and of course those who want to become one. Besides high FPS and low – constant – frame times, latency can make the difference between victory and defeat. Everyone has to reflect on their own skill in the respective game – self-critically – because [...]
Search Results For - Reflex
NVIDIA’s Reflex technology is designed to reduce the delay between player input and game response. Through this technology, players will be able to react faster and more accurately to in-game events, which can be crucial in competitive games like Counter-Strike. The new Counter-Strike 2 was announced a few days ago and has already attracted [...]
Today is finally the day, the RTX 4090 celebrates its sales launch. I don’t even want to talk about the prices now, maybe I’ll say something about that at the very end. Igor had already presented the general performance, power consumption, temperatures, etc. yesterday – as usual. I myself have been testing with the RTX 4090 for a [...]
It’s that time of year again, so today we’re going to tackle the topic of system latency. Today it’s again about the two opponents NVIDIA MSI RTX 3060 Ti Gaming X Trio vs. AMD Radeon MSI RX 6700 XT Gaming X, the current middle class in the pixel producing business. This also means that NVIDIA Reflex and Boost as well as AMD Anti [...]
What lasts long – usually becomes good. However, I took extra time for today’s test with the question “NVIDIA NULL and Reflex vs. AMD Anti-Lag and Radeon Boost, which works better?”. For some time now I have been writing about the topic of latencies and there have been a few articles from me on this topic. In particular, we [...]
Hello everyone, unfortunately I have been very busy with work for the last few weeks. Therefore, the next articles from me will be a bit delayed. Very annoying! After we already looked at NVIDIA Reflex and various sync technologies in terms of system latency, I have prepared another short review for you. In the article about NVIDIA Reflex and [...]
So what do NVIDIA Reflex and Boost really do in practice? Re-measurement in the self-experiment was announced, because I wanted to know it now nevertheless once more exactly. Blindly believing everything you read, hear or see is not mine either. Nvidia has more or less surprised us again and again with new technologies like ray tracing and DLSS in [...]
Who wouldn’t want to play games with a GeForce RTX 4080 in a deeply relaxed manner and at the same time save themselves the expensive purchase of a powerful computer with a suitable CPU substructure that they don’t need around the clock anyway? Today’s article is based on an experience report by our community member Olligo and [...]
After a long delay, the article on the new mice from NZXT is finally here. I teased them some time ago and have now finally found the time. Read on to find out what the two lightweight mice have to offer. This review wasn’t actually planned as a separate article, but as is the case when I really get to grips with a product, there was [...]
AMD’s Anti-Lag technology is AMD’s answer to NVIDIA’s Reflex. Both technologies aim to reduce input lag and improve system latency. These features are especially important when playing games with frame generation technologies such as AMD FSR 3 and NVIDIA DLSS 3. AMD’s solution offers easy activation in supported games as [...]