Frame time variances of all games and resolutions as bars
And since it is a well-known fact that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to be 100 FPS your if instead of 100 equally fast rendered then 50 very fast rendered, 40 fast rendered and 10 lame frames. This is a rather non-circular story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar graph.
- 1 - Intro, Unboxing, Data and Test System
- 2 - Teardown, PCB Analysis and Cooler Details
- 3 - Gaming Performance Full-HD
- 4 - Gaming Performance WQHD
- 5 - Details: Frames per Second (Curve)
- 6 - Details: Percentiles (Curve)
- 7 - Details: Frame Times (Curve)
- 8 - Details: Frame Times (Bar)
- 9 - Details: Variances (Bar)
- 10 - Power Draw of GPU & CPU and Gaming Efficiency
- 11 - Power Consumption, Transients and PSU Recommendation
- 12 - Temperatures, Clock Rate and Infrared Tests
- 13 - Fan Speed, Noise and Frequency Analysis
- 14 - Summary and Conclusion
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