Since time was a bit on my back, I chose Metro Exodus EE, a really challenging game, and tested what works (or doesn’t) without and with different DLSS levels as well as the different shader settings (image quality). The results, including the 1% low (P1), are quite surprising and revealing. I also tested the whole thing with high and medium ray tracing settings. We’ll politely leave the Radeon RX 6500XT completely out of this and focus solely on the GeForce RTX 3050 and its playability.
Raytracing High
Let’s first test the higher setting, which is visually quite appealing. You don’t really need to set anything more than that. I scale the graphics presets from Medium over High to Ultra and in addition there are all DLSS levels or DLSS Off for each level. Let’s first take a look at the normal bar chart, which admittedly is not very clear:
This is exactly why I have now created curve diagrams that show the progression over the total of five DLSS settings for each of the three image quality levels. DLSS Ultra Performnace is already very crumbly and grainy, but with Balanced and the shader quality set to High, it is still enough for a reasonably smooth and, above all, decent picture even in WQHD. Those who do not pull themselves up by the water or various complex models will probably be even happier with DLSS on Balanced and medium details in the graphics, especially in faster movements. DLSS only makes sense from WQHD onwards anyway, whereas the higher-performance modes are not quite as convincing visually.
But when you talk about playability, you shouldn’t forget the minimum FPS, or even better the so-called P1 (1% FPS Low). 30 FPS is the absolute minimum here, so the Ultra level is rather out of the question in terms of picture quality despite DLSS. But graphics on Medium and DLSS on Balanced are definitely an option for gamers willing to compromise, and you can definitely be happy if your game of choice also supports DLSS from 2.0.
Raytracing Normal
If you reduce the DXR story to a still respectable mediocrity, you gain an average of 2.3 FPS on average and P1, which is not worlds, but a good optimization option. Sure, unplayable doesn’t turn into a high-speed race now, but the small increase can be taken with impunity. You will hardly see the differences. And so, again, I scale across the different settings:
We see it’s not much different, just generally a bit flooter. The curve diagrams also show us this, first of all for the average FPS:
It also looks a bit better in terms of min-FPS, so it’s really better to save the high DXR settings. This way it goes much better!
- 1 - Intro, Unboxing, Data and Test System
- 2 - Teardown, PCB Analysis and Cooler Details
- 3 - Gaming Performance Full-HD
- 4 - Gaming Performance WQHD
- 5 - Details: Frames per Second (Curve)
- 6 - Details: Percentiles (Curve)
- 7 - Details: Frame Times (Curve)
- 8 - Details: Frame Times (Bar)
- 9 - Details: Variances (Bar)
- 10 - Power Draw of GPU & CPU and Gaming Efficiency
- 11 - Power Consumption, Transients and PSU Recommendation
- 12 - Temperatures, Clock Rate and Infrared Tests
- 13 - Fan Speed, Noise and Frequency Analysis
- 14 - Summary and Conclusion
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