Gaming GPUs Reviews

Nvidia GeForce RTX 2060 Super review – more memory, bigger chip, faster and also a little thirstier

The GeForce RTX 2060 got several scolds for the launch, mainly because of the rather meagre memory expansion of only 6 GB, which was actually not appropriate for the purchase price. Now everything is supposed to be super and you are aiming with an EIA of 419 euros incl. Vat. in the end, a very similar class of buyers. The question is still the question of how the street price will develop with the board partner models, because that was the big weakness after the launch at that time. Current GeForce RTX 2060 is now available from approx. 340 Euro street price.

New game, new luck? Let's see what we have. And yes, it really almost looks like on the local TV! Visually, the game has done really well, no question.

 

Benchmarks in Full HD with 1920 x 1080 pixels

I have deliberately chosen the highest settings for these benchmarks, as all maps here provide very useful frame rates.

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The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in QHD with 2560 x 1440 pixels

The settings for these resolutions can still be chosen as high throughout, but it is already a compromise for better playability.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in Ultra HD with 3840 x 2160 pixels

Ultra-HD works well if you adjust the settings even further down. For me, the benchmark design is primarily about playability and only second only to absolute beauty.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

 

 

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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