GPUs Graphics Reviews

AMD Radeon RX 5700 and RX 5700 XT in review – The Raytracing-free coffin nail from Vega and up to 2.1 GHz clock under water

This is a very interesting title, because the game can also use 8 (and more) threads wisely. For the GPU test, however, I use the benchmark scene for the career, because here the graphics load is a bit higher and the CPU is not quite as busy. The benchmark of a larger battle is perfect for CPU testing, but it doesn't take the graphics card quite as extreme. The title is very new, so the AMD driver clearly doesn't seem to be up to date yet. I will, of course, observe that. But for all lovers of the red stickers on the packaging, then i would like to refer to the next (and for today also last) benchmark, for which I will use a volcano game. So don't shed tears right away. And: drivers also mature (usually).

 

Benchmarks in Full HD with 1920 x 1080 pixels

I have deliberately chosen the highest settings for these benchmarks, as all maps here provide very useful frame rates.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in QHD with 2560 x 1440 pixels

The settings for these resolutions can still be chosen as high throughout, but it is already a compromise for better playability.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in Ultra HD with 3840 x 2160 pixels

Ultra-HD works well if you adjust the settings even further down. For me, the benchmark design is primarily about playability and only second only to absolute beauty.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

 

 

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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