GPUs Graphics Reviews

AMD Radeon RX 5700 and RX 5700 XT in review – The Raytracing-free coffin nail from Vega and up to 2.1 GHz clock under water

For all benchmarks, I deliberately chose all three common screen resolutions and adapted the settings more to the usability. So this is not about "beautiful living", but about "fast playing". I'm sure the benefits are more likely and I've never understood why you want to see Full HD as a resolution only on the absolute entry-level cards. Otherwise, all graphics are self-explanatory anyway and I spare myself the novels of the verbal description of what you can already see with your eyes.

 

Benchmarks in Full HD with 1920 x 1080 pixels

I have deliberately chosen the highest settings for these benchmarks, as all maps here provide very useful frame rates.

 

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in QHD with 2560 x 1440 pixels

The settings for these resolutions can still be chosen as high throughout, but it is already a compromise for better playability.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in Ultra HD with 3840 x 2160 pixels

Ultra-HD works well if you adjust the settings even further down. For me, the benchmark design is primarily about playability and only second only to absolute beauty.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

 

 

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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