DLSS 2.3 what is new?
Let's see what NVIDIA has to offer in the way of DLSS. If you don't even know what DLSS is, I recommend this article (click here). Or feel free to check out the article here! DLSS 2.3 is basically a further improvement of DLSS 2.0. Whereby there are already in many games also the versions 2.1 or 2.2. The essence of DLSS is that it is an AI based network, which is constantly learning and therefore getting better. In focus, DLSS 2.3 brings further improvements in the area of motion vectors, which should further improve image quality and reduce ghosting. Here is a picture from the NVIDIA Reviewers Guide:
Note that you can improve even the smallest details. Of course, I haven't checked that at this point, but we'll get to that. Here I'm particularly interested to see if the Marvel's Avengers game also has such an improvement, as the "shimmer" issue in particular was the focus of my investigation here. (Link here) There is not much more to report for now, I have to test and not just copy slides!
NVIDIA Image Scaling (NIS)
The really interesting thing about the new driver 496.70 will be the topic NIS. With this, in my opinion, NVIDIA doesn't want to leave the support of older NVIDIA GPUs to AMD with FSR without a fight. Even if that now means for me that the testing effort will be even more extensive than before. Because future tests will deal with DLSS, FSR and NIS.
Here are the input vs. output resolutions of FSR and NIS. So you can compare that very well. I find it a pity that NVIDIA has not included DLSS in the table here. There is a bit of transparency missing now!
What exactly is NIS now?
A driver-based "spatial upscaling"! Okay, then, no more questions. See you! No, I'm kidding. Translated this means: spatial upscaling! This is nothing new, as mentioned at the beginning, since 2019 available via the Control Panel (NVIDIA Control Panel). In simple terms, this means that there is no need to implement the technology in the game. Upscaling is spatially limited to the GPU in conjunction with the driver. Now to what extent this was/is known to all readers is anyone's guess, so I'll leave it at that. The fact is that NVIDIA is now bringing it back into focus.
If we take a look at it, as shown in the picture, we will see that it cannot be a DLSS substitute. Because here, with 2.2 million pixel input (NIS) vs >6 million pixel input (DLSS) compared to the output 1440p, a direct comparison is indeed indicated, but the winner is actually already determined in the picture here. At least when it comes to image quality! So why is it so interesting? Because not all NVIDIA GPUs have Tensor cores. All Pascal owners or even older will know this!
However, the comparison between AMD FSR and NVIDIA NIS is probably interesting. Because as shown in the image, according to NVIDIA, the same (if not better) quality in Godfall should be achieved here at 4K. Lucky I own Godfall, I'll be watching that in detail next (not today unfortunately). Because in the end, it's not just the quality that matters, it's how much more FPS you get. That remains to be proven!
How to enable NVIDIA NIS I will show you on the next page.
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