It's that time again, NVIDIA is releasing a new driver today with the number 496.70. Ok, this is basically nothing out of the ordinary, because updates like this happen all the time. Most of the time you install them and that's it. Then why is there an extra article today? A few news NVIDIA brings with the driver update that we need to talk about. So on the one hand DLSS 2.3 is coming and on the other hand the already 2019 introduced upscaling NVIDIA Image Scaling (NIS for short) has been beefed up a bit and should now be made palatable to the end customer. That's why in today's short news we take a look at some marketing slides from NVIDIA and also take a look at the details.
A few words up front: it's news, topped off with a few tests. So no deep-dive today in the form of comparisons to AMD FSR or similar! You'll have to wait a little longer. The driver is just released today and the few days I had to take a look at it in advance are not enough for an investigative test. So, enough whining on my part.
Briefly about the test system:
CPU | Ryzen 7 5800X (PBO 2, CO negative) |
Mainboard | MSI MAG X570 ACE |
RAM | 4×8 GB Crucial Ballistix RGB 3600 MHz CL16-17-16-36 (OC) |
SSD 1 | Toshiba Transcend 110S 256 GB (System) |
SSD 2 | Crucial P2 1000 GB (Games) |
SSD 3 | Crucial P2 1000 GB (Games) |
SSD 4 | Samsung 512 GB 840 Pro (Backup) |
CPU Cooler | Aphpacool Icebaear Aurora 360 |
Power supply unit | Seasonic Prime Platinum 1300 Watt |
GPUs |
MSI GeForce RTX 3080 Ti Suprim X – water cooled ice block GPX Aurora (GeForce Driver 496.70 – press edition) |
Sound | SoundblasterX AE-5 Plus |
Keyboard | Cooler Master SK 622 (Red Button) via USB @1000 Hz Polling Rate |
Mouse | ASUS ROG Chakram Core @1000 Hz Polling Rate (NVIDIA Reflex Latency Analyzer Support) |
Monitor 1 | ASUS ROG Swift PG279QM @240 Hz via DP (Nvidia G-SYNC with Reflex Latency Analyzer) |
Monitor 2 |
LG 27GL850-B @144 Hz via DP (AMD FreeSync Premium, G-SYNC Compatible) |
Before I get right into the thick of things, I'd like to briefly refer you to the last article – on the launch of Guardians of the Galaxy – where you can see again how I measured performance. This will become important later on, so you can classify it. (link here) Then turn the page and let's go!
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