Benchmarks
Let’s now move on to the benchmarks. I’ve picked a selection of 10 popular games from the last few years, ranging from old perennial favorites like CS:GO to current hardware gluttons like Forspoken (aka ForsBRoken). We tested with the test system listed on the previous page and a 1440p monitor. Radeon software 23.2.1 with SAM hack, Windows 10 and the tested games were installed in the latest version in each case. As a reference, I also put a current entry-level card, the Radeon RX 6600 (price point about 269€), through the small course.
In 1080p and “balanced” details, Warzone 2.0 can be played absolutely smoothly and without problems with the Vega. In 1440p, there are occasional small jerks that can be crucial for the game. When trying to test the RX 6600, I didn’t even get to the selected point on the card three times first, and then got shot down twice in a row when I finally did. Therefore no reference.
Of course, such an old ham is no problem for the Vega. Astonishing: In the DX9 Dino, it clearly sets itself apart from the much younger RX 6600, especially in 1080p.
In ForsBRoken, you definitely notice the age of the card. Now, the game is also really miserably optimized and can only be played smoothly with FSR/DLSS on all sub-800€ GPUs, but playing in 1080p with FSR is really something for hardcore players. The game runs acceptably in 1080p, but there are often small stutters, especially during fire effects. Goes, but rather meh.
Fortnite has significantly increased its hardware hunger with the update to Unreal Engine 5. With the fancy lighting effects, even current mid-range cards quickly run out of steam, which is why I opted for the Medium preset, where the modern effects have been scaled back or disabled entirely. Because I don’t much appreciate the blurry mud caused by upscaling, I manually set the resolution scaling to 100%. Even without “Potato Settings” (Performance Mode), the Vega could still be considered for competitive gaming here.
God of War still looks very good on the “original” preset and runs buttery smooth in 1080p on the Vega. With the (quite well implemented) FSR 2.0, the game could still be played well in 1440p with slight restrictions.
An absolute evergreen and not much of a challenge in either 1080p or 1440p. However, MSAA has always broken AMD’s neck here, especially in connection with high grass details. If you omit MSAA, the game runs absolutely fantastically.
Horizon Zero Dawn still had severe performance problems at release, but it now runs really well and can be displayed smoothly on lower settings even on weaker hardware. In 1440p, the frame rate often drops below the 60s mark and then looks a bit tough in my opinion. FSR can’t be picked up in this title without getting tears in your eyes, so 1080p is the resolution of choice here.
In the game, as in its predecessor “Heat”, the entire system is put to the test. I don’t know if the engine isn’t suitable for this setting, or if any effects generally put a lot of strain on the system, but a really high frame rate somehow never really comes about. Because I had worked through this game at the very end of my list and was running out of time, I had only tested in the “high” preset. However, even with the deceptively high 83+ FPS of the RX 6600 in 1080p, it had somehow felt out of round.
Red Dead has always run very well on Vega cards. At release, I had even reached the frame rates of a buddy’s mighty 1080 ti with my old Vega 64, an absolute special case. The game runs smoothly in 1080p. As you can see from the very consistent P1 values, the game runs very smoothly even in 1440p, although this borderline 60 FPS experience doesn’t really make me happy by now personally.
Even though Lara’s curves in Shadow of the Tomb Raider are a bit older now, they are still quite pretty to look at in 2023. This title can still be played well in 1440p with slight compromises, and a few details could be reduced if necessary.
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