Temperature gradients and boost clock in detail
While the clock world still seems to be in order in the open structure, the clock in the closed housing then collapses. Our graphics show the connection between heating and clock for the gaming and torture loops. For the measured power consumption values, the cooler really already operates in the limit range. A more potent (and quieter) solution could certainly have been a remedy. The 1580 MHz can only be done with extremely good housing ventilation, but with Silent this will not happen at first.
And now the whole thing again in sober figures in table form for the practice-relevant gaming loop:
Initial | Final value | |
---|---|---|
Open Benchtable | ||
GPU Temperatures |
32 °C | 80 °C |
GPU clock | 1580 MHz | 1580 MHz |
Ambient temperature | 22 °C | 22 °C |
Closed Case | ||
GPU Temperatures |
33 °C | 82-83 °C |
GPU clock | 1580 MHz | 1527 MHz |
Air temperature in the housing | 25°C | 45°C |
Board Analysis: Infrared Images
The following image gallery shows all infrared images for the gaming and the torture loop in the open structure and in the closed case. The differences are very clearly visible, especially since the cooler really reaches its limits.
- 1 - Einführung, Unboxing, Daten
- 2 - Teardown: Platinenanalyse und Kühler
- 3 - AotS: Escalation
- 4 - Battlefield 1
- 5 - Destiny 2
- 6 - Far Cry 5
- 7 - Ghost Recon Wildlands
- 8 - GTA V
- 9 - Metro Last Light Redux
- 10 - Wolfenstein 2
- 11 - Shadow of the Tomb Raider
- 12 - The Division
- 13 - The Witcher 3
- 14 - World of Warcraft
- 15 - Leistungsaufnahme im Detail
- 16 - Temperatur, Takt, Infrarot
- 17 - Lüfter und Lautstärke
- 18 - Zusammenfassung
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