Using Warhammer's highest detail settings results in significant performance degradation. The high anti-aliasing is likely to be the culprit (the FXAA complements by rendering everything in a higher-resolution off-screen buffer), which ultimately reduces frame rates by 50 to 100%. In the end, however, these cards are all fast enough to take advantage of even the most demanding dawn of War III options at 2560×1440. This time, the RX vega56 is just ahead of the GeForce GTX 1070 Ti.
In Ultra HD, the GeForce GTX 1070 Ti is then 15% faster than the GTX 1070 with Dawn of War III's "High Detail" setting. But in the end, the small backlog from WQHD remains, even if it is only marginal differences that separate the two cards.
- 1 - Übersicht und Testsystem
- 2 - Testsystem und -methodik
- 3 - Im Detail: Nvidia GeForce GTX 1070 Ti FE
- 4 - Im Detail: MSI GeForce GTX 1070 Ti Titanium
- 5 - Ashes of the Singularity: Escalation (DirectX 12)
- 6 - Battlefield 1 (DirectX 12)
- 7 - Destiny 2 (DirectX 11)
- 8 - Doom (Vulkan)
- 9 - Metro: Last Light Redux (DirectX 11)
- 10 - Middle-earth: Shadow of War (DirectX 11)
- 11 - Rise of the Tomb Raider (DirectX 12)
- 12 - Tom Clancy’s Ghost Recon Wildlands (DirectX 11)
- 13 - Tom Clancy’s The Division (DirectX 12)
- 14 - Warhammer 40,000: Dawn of War III (DirectX 11)
- 15 - The Witcher 3 (DirectX 11)
- 16 - Leistungsaufnahme im Detail
- 17 - Temperaturen und Takt
- 18 - Übertaktung
- 19 - Lüfterdrehzahlen und Geräuschentwicklung
- 20 - Zusammenfassung und Fazit
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