Cyberpunk 2077 runs well in single-player
Let’s start with NVIDIA’s standard benchmark, Cyberpunk 2077, which is exciting to play. The game didn’t really run any better with maximum settings on GeForce Ultimate than with my Core i9-9900k and my own RTX 4080. The FPS also dropped below the 60 FPS limit here sporadically, especially in the sections of the latest DLC “Dogtown”. However, the image quality and the patch tracing almost came close to the native local level, at least in terms of the visuals. And if you don’t have any powerful (graphics) hardware yourself and the connection to the GeForce Now servers remains stable, I don’t think the average player would notice any difference here.
If you want to see the last 10 or 15 percent of the missing image quality, there’s currently no way around your own setup, but this is of course complaining at a high level. In order to get the maximum picture quality from GeForce Now, you should set the slider in the program to 75 Mbps, which on average with my 250,000 line meant an average load of around 22% with 64 Mbps of bandwidth used. During my tests, I accessed several different GeForce Now servers, be it EU Central in Frankfurt or the server in Amsterdam. Hardly anything changed.
With a 250k line, almost 5 users could enjoy 4k streaming on GeForce Now at the same time. Well, more likely four players plus overhead and other background noise in the household (“Alexa, play me the song of death!”). The gaming experience with maximum graphics settings is ok, i.e. quite playable for Cyberpunk 2077, but in my opinion not “ultimate”, as the name of the “Ultimate Package” would like to convey to us here. Switching back and forth to other GeForce Now rigs in the EU region did not deliver any better performance in FPS. Only the difference to another rig was noticeable in a deterioration in latency. It is really recommended to use the “Auto” settings so that GeForce Now automatically selects the best server with the lowest latency for the user. Depending on where you live and your location, this latency can of course vary.
With shooters, you are (and will be) shot. In the truest sense of the word
Fortnite then did really badly in my test, because the gaming experience here was sometimes catastrophic for my requirements in 4k and maximum settings. In short: unplayable. It was never due to the internet connection, as you can always monitor the connection and the lost frames with the current latency. So while I was jumping out of the Battlebus in Fortnite, the FPS dropped from 65 – 75 to 35 FPS at times, which had a noticeably negative effect on the immersion and feeling. The latency to the server was around 23 ms and was therefore completely fine.
To my great disappointment, all the action on the map didn’t get any better in combat mode, with short freezes to almost 8 – 10 FPS. Drama baby and quick series death for free. Some duels against opposing players thus became completely unplayable, always to the delight of the third party. Even in quiet scenarios, where there were no opponents in sight, there were absolute stutters and freezes. A major problem with the server hardware capacity became apparent, as the RTX 4080 rig seemed to be absolutely overloaded in the EU region.
To give Fortnite another try, I started a round in the middle of the night, around 1:30 a.m., because I just wanted to know if the performance would be better here in the EU region. After all, most European gamers are already in bed at this time, the last coke has been drunk, the pizza has been eaten and the servers should finally have enough air to run at full computing power. Unfortunately, another test run during the night showed no noticeable improvement in Fortnite. Fiddlesticks and free headshot deluxe.
GeForce Now Ultimate against the final boss
Let’s now move on to the final boss of GeForce Now Ultimate, namely Counter Strike 2. To test the advertised 240 FPS feature, I switched to the 1080p streaming option in the program’s menu, again with the maximum possible bandwidth. Only the Deathmatch mode came into question as a test, which provided an extremely surprising challenge for GeForce Now Ultimate. Of the possible 240 FPS in 1080p, the ultimate RTX 4080 rig could not even exceed 200 FPS after the round was completed and the lowest display load was applied.
During gameplay, the FPS behaved like a rollercoaster ride in Counter Strike 2, a constant up and down. At some points, the performance was only 80 FPS and at best 180 FPS, a far cry from the possible 240 FPS.
The single-core performance of the AMD Ryzen 16 core was absolutely unusable here and was absolutely not worthy of an RTX 4080; it felt as if a system combination had simply been thrown together here that had not been extensively tested.
Fortnite should therefore not be an isolated case in the test, because the RTX 4080 is certainly not the problem here and even at a higher resolution with 120 FPS streaming, the performance was unfortunately also not constant and it dropped to well below 130 FPS at WQHD (2560 x 1440 pixels). In terms of gaming, it is actually possible to compensate for the slight delay of the streaming service if your own gaming level in a shooter is at a good level. Despite GeForce Now, I was in the lower middle of the player rankings on the Deathmatch server. I wasn’t the worst player, but unfortunately I was also miles away from the best player and my usual rankings.
When I play Counter Strike 2 locally on my computer, I am usually always among the top 5 or top 3 players, fluctuating depending on the strength or daily form of the opponents. So it should certainly be technically possible at some point to reach the skill level of an average first-person shooter player with a little practice, even with a streaming service in the background. However, the prerequisite is that the frame rate remains stable and does not drop sporadically. And please turn the page again. Thank you! 🙂
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