Finally, an LG OLED panel in ultrawide 3440 x 1440p format, but this time on 34 inches. ASUS ROG is launching the Swift PG34WCDM onto the market. I was lucky enough to be able to test the monitor before the official launch. Unfortunately, the PG34WCDM still has the old RWBG subpixel layout and not the previously announced RWGB layout. It’s a shame, but that’s not too bad, as you’ll see later.
The monitor comes in typical ASUS packaging and is well protected inside. The packaging has already been back and forth several times. Namely from ASUS Germany to me, then back to ASUS and then to me again. Hence the many colorful adhesive tapes etc.
According to ASUS, the monitor was supposed to receive a firmware update that I could have installed myself. When I asked whether the hardware calibration would still work after the update, the answer was a clear no. So I wanted the monitor to get its update at ASUS in Holland and, in case of doubt, a new hardware calibration. In the end, however, it turned out that my sample was not affected by faulty HDR Gray Scale Tracking. But that was clear, as I had already completed the measurements at that point. Well, three weeks of monitor shipping across Europe is something. At least ASUS updated and recalibrated all devices in Europe before they went on sale. So there should only be devices on the market comparable to those in today’s article. At least that was the agreement with ASUS ROG Germany. I would like to present the monitor as it will be received by the customer.
The PG34WCDM is packed with features that I can’t even write them all down. It’s definitely worth taking a look at the ASUS ROG homepage. (Click here!)
Technical data
ROG Swift OLED PG34WCDM gaming monitor datasheet
I have to point out that I still have an older version of the advertising brochure. ASUS has since backtracked a bit on the HDR peak of 1300 nits. Unfortunately, this is not feasible. But I was able to measure very close to 1200 nits. More on this later. For now, let’s take a look at the ergonomics and workmanship.
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Display Latencies
- 6 - Color-Performance @ Default Settings
- 7 - Direct Comparison and Power Consumption
- 8 - Color-Performance calibrated
- 9 - HDR-Performance
- 10 - Summary and Conclusion
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