Basics GPUs

Ultimate visual comparison between AMD RIS, NVIDIA DLSS and FreeStyle

Yes, AMD's RIS is a pleasant surprise. The filter is excellent in the design and taking into account the micro-contrast of the image, one always offers a finer result than the competition when sharpening. It is sometimes even astonishing how AMD manages to offer such quality without spending millions on research and development. Cheap, but extremely efficient, hat off!

NVIDIA claims to have had the idea long before AMD to sharpen freestyle for better quality and crisper post-production images. And indeed, it is a hard-to-deny argument, because this technique is almost identical and delivers very similar results, also without further impact on performance. However, it still needs to be refined a little in order to really compete with AMD's RIS. The latter is simply better at the moment.

Finally, Shadow of the Tomb Raider says dlSS and faith in it should not be abandoned. The last word is certainly far from being spoken and we can be sure that Nvidia will follow up. But even if the AI does not go in the wrong direction again, as e.g. in Battlefield 5. Then I'd rather Shadow of the Tomb Raider, where DLSS shows its full potential and is undeniably the best solution.

In our opinion, Nvidia needs to revisit DLSS and improve the feature to provide more precise and predictable rework in the different games you support. The advantage of simple sharpening is that it can be applied to all games and only often enough with a similar result.

 

Sapphire Radeon RX 5700 XT 8G, 8GB GDDR6, HDMI, 3x DP, full retail (21293-01-40G)

 

(The article is based on a cooperation with TH FR)

Werbung

Werbung