Basics GPUs

Ultimate visual comparison between AMD RIS, NVIDIA DLSS and FreeStyle

Unfortunately, TAA cannot be deactivated in this game (without, of course, DLSS enabled). But DLSS in Battlefield 5 has clearly gone in the wrong direction and you should bet on the higher native resolution right away. The built-in scaling of the game is also better (at 67% of 4K, very close to WQHD, 2573 x 1447). DLSS always loses far too many details and AMD's RIS takes the lead.

Yes, RIS is even better than any other scaling method in this game because it offers more detail and is also much finer tuned. NVIDIA's Sharpening is certainly a good competitor, but in many details it's just coarser.

 

Stones and wood

The following picture gallery shows quite clearly what we mean in detail, especially since it really exaggerates NVIDIA's Sharpening a bit, especially in the native 4K resolution:

 

Faces, textiles and wood

Whether on the soldier's face, on his sweater or even on the wooden stump of his weapon, the same conclusions apply here: AMD's RIS is simply excellent and also the best sharpening of this comparison, which also manages to improve the structure of the Wool to keep better than any other method.

If still not convinced should switch to full screen mode, look at the sweater and then compare the two 4K TAA images with RIS and NVIDIA Sharpen. RIS is a little better this time. DLSS is just a disappointment in this game because too many details are blurred and whole content just disappears.

 

Uniform parts

The metallic textures of the weapon must be ignored here, as they differ significantly in NVIDIA due to the ray tracing (required to activate the DLSS) in-house (for whatever reason). The other details are all comparable, which is why we should focus on that.

Here, the many details of the uniform allow a fairly good distinction between the different upscaling techniques. DLSS is still in self-discovery mode (it's still the same game), but please ignore the texture of the soldier's weapon, whose parts are oversmoothed by activating non RT. If you make comparisons on hands and belts instead, you will always come to the same conclusions: AMD's RIS works excellently here too!

 

Stones

This last comparison is very interesting for several things at the same time: it shows very well how the different techniques manage to preserve the details of the stones or not. But you should also pay close attention to the interior of the arch in the transition to the blue sky!

This passage also shows very well one of the most problematic flaws of sharpening: the luminous halo at contrasting edges. HOWEVER, NVIDIA FreeStyle Sharpening suffers the most, significantly more than AMD's RIS. But in the end, it's the upscaling built into BF5 that loses the most in this point. And the only technique that, for once, does not suffer from it is DLSS (despite the presence of cartoon effect). Here, I am sure everyone will develop their own preferences.

 

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About the author

Bruno Cormier

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