GPUs Graphics Reviews

Nvidia GeForce GTX 1080 Ti 11GB in review

No one was surprised when Nvidia presented its GeForce GTX 1080 Ti at this year's Games Developer Conference (GDC). Surprisingly, there was only one thing: the price point of 700 dollars. Based on the specifications of the map, the GeForce G... Ashes of the Singularity (DX12) In the past, we've tested Ashes of the Singularity with the extreme setting. We have now changed this to "Crazy" in view of the assumed performance of the GTX 1080 Ti. It's no surprise that the... Doom (volcano) Using the same benchmark sequence and detail settings allows us to compare today's measurement results and data with those from our test of the Nvidia Titan X (Pascal) 12GB. This is relevant because Nvidi... Metro: Last Light (DX11) Despite its age, Metro: Last Light is a solid pillar of our benchmark collection, as the game can still really sweat even the most modern graphics cards. We use the "Very High" preset with 16x ... Tom Clancy's The Division (DX12) While we use the same "Ultra" detail setting for The Division testing, DX12 support has been added to the game since our Titan X test in August 2016, so these are completely new metrics. ... Power consumption The power consumption is approx. 13 watts in the idle exactly where you could expect them. What catches our eye, however, is the extreme difference between the power consumption of the cold and the fully heated car... Temperature behaviour under load Let's first look at how temperatures develop. The advantage of the DHE concept (Direct Heat Exhaust) is clearly visible, because the final temperature is roughly the same and the rise in gaming in the closed... Before the price announcement of Nvidia's Jen-Hsun on the big stage in San Francisco, there were a lot of discussions in the Tom's hardware team, where the GeForce GTX 1080 Ti would probably be priced. 800 dollars sounded almost too cheap; 900 Dollars...

Tom Clancy's The Division (DX12)

While we use the same "Ultra" detail setting for The Division testing, DX12 support has been added to the game since our Titan X test in August 2016, so these are completely new metrics.

 

Compared to the measurements we published in the test of the Nvidia Titan X (Pascal) 12GB, the Titan X has gained almost 10 percent by combining the upgrade to the Core i7-7700K, the switch to DirectX 12 and updated drivers. AMD's Radeon R9 Fury X has gained a little more than 10 percent.

The GTX 1080 Ti is the same as the Titan X in terms of average frame rate, but has lower minimum values. Only the GTX 980 Ti produces frame-time spikes large enough to be classified as suboptimal by our Unevenness index.

 

The performance growth of the Titan X (Pascal) is down to seven percent compared to the test in August last year, while the Radeon cards are down to around three percent. But while the Titan X is still playable, it's not AMD's Fiji-based map.

The GeForce GTX 1080 Ti positions just below the other GP102-based card, trumping the normal GTX 1080 by nearly 33 percent.

The Witcher 3 (DX11)

 

We did these tests as described with the latest drivers (because this is just the right one), but the performance hasn't changed much compared to last August. All tested graphics cards perform well and deliver playable frame rates at 2560 x 1440 pixels.

And for the point counters: The GeForce GTX 1080 Ti is 28 percent faster than the regular GTX 1080 at this resolution.

 

… but at 3840 x 2160 pixels, the Ti version is almost 38 percent faster than the normal GTX 1080. Until now, you've had to budget for respectable single GPU performance at the highest detail settings and 4K display of The Witcher 3 1200 dollars. Now "only" 700 dollars are enough.

Slower cards generally get along with this resolution, but you should then take back the quality sliders one or two points. Or even better: Resets the resolution to WQHD (2560 x 1440 pixels) and maximizes the detail settings. Because The Witcher 3 is one of those games where you can really enjoy the attention to detail of the developers.

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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