Thanks EA for bringing up, dusting off and polishing up a classic that was once THE game par excellence for me, because Dead Space already captivated me almost 15 years ago! In the truest sense of the word, because I sunk a lot of wonderful hours into it and was virtually mentally tied to the chair. And this enormous time span is of course also just long enough to start from the beginning again completely unencumbered, so to speak, and not to know right away where you have to run to in order to rush through as quickly as possible. No, I’m kind of replaying it as if it were a completely unknown game. And in principle it is, because besides the better textures, models and polished graphics in general, there is above all much more depth and a fat, evil atmosphere.
This is then exactly the reason why I consider the street price of over 40 Euros to be more than reasonable. In contrast to the unspeakable Forespoken, which was initially twice as expensive (well, I only paid half, but I thankfully refrained from writing a review for the time being), you get real added value here and, above all, a playable game. Which would also mention that I mostly buy games myself, so that euphoria, disappointment or even anger can be lived out with all facets in the article (without potential love withdrawal by the noble donors). Thanks to the donation box…
And yes, game tests should remain as emotionally charged as possible, otherwise you quickly become a bureaucratic administrator. And so you’ve probably already noticed that I’m very enthusiastic. I always run out of time, but here I have already invested more than planned. And yet I’m only on the 4th. Chapter arrived, which shows that depth and requirements have not become less and not that the old bag has become about so much slower. Yes, that too somehow, but at least now it’s nicer to die.
All the trimmings to the remake
Let’s put it this way: Dead Space is really a genuine remake and not an aggravated reboot that alienates the original. So our protagonist, technician Isaac Clarke, is set again, as is the rest of the small exploration squad. And no, I won’t spoil the plot now, that would be pretty uncool. But for those who remember, the USG Ishimura is an oversized mining spaceship, so it’s almost a real open-world feeling. It’s not infinitely open, but it feels downright huge with all the dark corridors, huge halls and various oxygen-less locales. Just as a side note: the scaffolding is now after all almost 15 years old and it still pulls!
You have to hand it to the crime scene cleaners of the original game: almost everything was removed, which had annoyed me a bit back then. Above all, the protagonist Isaac finally has his own voice and it no longer seems quite like Simon commands. If they had put a little more effort into the synchro here, I would have surely freaked out hyperventilating. However, Issac’s German narrator is a pure imposition and that was also the reason why I switched back to the original pretty quickly. Even if the other voices are about right, the protagonist’s narrator missed the job by miles, but he was probably cheap to hire. But that’s about it in terms of mood criticism.
And what they were able to do better back then than in today’s so fat inflated games: there is still a really solid story, quite interesting characters and of course the usual clichés, without which something like this apparently can’t be done. As there are: a heaped teaspoon of sect talk, the usual bio-insanity including laboratories, enough evil corporate intentions and of course also cross-thought gobbledygook as a mix of everything. The creepy part is, of course, provided by a mysterious infection that infects the brains and bodies of the crew and elegantly transforms them into bloodthirsty necromorphs.
Those annoying and bitey permanent companions that always appear when you neither need nor suspect them also mutate into sheer size every now and then and then challenge you to a boss fight. And what does the player (i.e. Issac) have to do like this? In summary, it is always a matter of staying alive, finally leaving the steel colossus in a hurry after the corridor run and looking after his imaginary friend Nicole, who is or was a doctor on the Ishimura, or both. Anyway.
I do remember that from about chapter eight on you already know completely how, what, where and why, but even with the adored Nicole it is at the end at least not quite as boring as feared (even if here of course still the relevant scenes are missing). Otherwise, as a hunter-gatherer, always dutifully flatten the necros and collect the logs, then it also works out with love. Oh, and please don’t forget to save, because this saves you from having to go through a long section again in case of a (deep) fall. Because almost every time you see a save station for the first time, it’s usually also a nasty red flag of coming meat grinder action or a bit of boss biting.
Regarding the technology, the finally delivered first patch, the performance and the image gallery, I have now first set the hurdle of turning the pages. So it’s a small, requirement-free side quest for you before the big finale…
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