AMD has long seen itself as a strong proponent of next-generation graphics API technologies with low overhead such as Microsoft DirectX 12, which, for example, is take games to a whole new level. Now AMD is also saying that it will partner with Microsoft to offer full support for DirectX 12 Ultimate in the upcoming AMD RDNA 2 gaming architecture. Because this architecture supports both the next generation of Radeon graphics cards and the upcoming Xbox Series X game console, AMD has worked very closely with Microsoft to improve the graphics with directX 12 Ultimate’ four key graphics features. DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh Shaders and Sampler Feedback – to take to a new level of photorealism and performance.
Yesterday I had already explained in the launch news “Microsoft launches DirectX 12 Ultimate for PC and consoles – DXR 1.1 comes for all and not only ray tracing” the individual areas of DirectX12 Ultimate, so that the interested reader there would like to can look up once. Bryan Langley, program manager for Microsoft’s graphics division, also commented on AMD and Microsoft:
Microsoft and AMD have worked closely together to develop the DirectX 12 Ultimate feature set to ensure a great experience with the AMD RDNA 2 architecture.
The ausage of AMD is that gives DXR video games a whole new level of graphic realism that was previously only available in movies. For example, AMD worked with Microsoft on the design of DXR 1.1, an update of DXR that will provide better efficiency and performance for many ray tracing effects (we’ve also heard this from Nvidia since yesterday). Support for hardware-accelerated DXR 1.1 ray tracing with AMD’s RDNA 2 architecture will allow both PC and console players to experience even more realistic graphics in games that support DirectX 12 Ultimate.
Finally, of course, I also embedded AMD’s video, because at the end of the day you should always hear (and see) both sides: