If you have always wanted to know what goes with a Radeon VII and the current drivers STABIL, if you overclock at maximum, this article with many details and the appropriate video is directly recommended...
Nice, it's not enough for the GeForce RTX 2080 Ti this time, but we're back in the DX11 sky. There is also some tie in the variances and it is a rather neutral example of color blinds with red-green weakness. Which would also have brought me to the last benchmark, which brings us all back to the bottom of reality a little bit. Only those who say that this must be hard and cold are mistaken a little. Our little exotic does not fare so badly here either.
Cumulative results
Let's start with the average FPS and the bars with the 99. Percentile:
As a curve with the FPS, this looks like this via the benchmark run:
For this purpose, the graphical representation of the percentiles and their shares in the FPS history as a counter-part:
The Frame Times can be broken down quite nicely and clearly on the bar chart:
The one with the curves of all the cards on top of each other is a bit confusing, but we still have the single graphics for each map below:
Finally, the bars for the variances, which are a very good indicator of a "round" pattern. The higher the value, the more visible the jerking and hopping.
Gallery with all individual results
Here you will find all the individual graphics for each of the tested maps:
Far Cry 5 - GeForce GTX 1080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce GTX 1080 - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce GTX 1080 - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce GTX 1080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce GTX 1080 Ti - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce GTX 1080 Ti - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2070 - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2070 - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2070 - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 Ti - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - GeForce RTX 2080 Ti - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 56 - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 56 - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 64 - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon RX Vega 64 - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @2062 MHz - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @2062 MHz - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @2062 MHz - Unevenness - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @Stock - FPSvsFrameTimeDiff - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @Stock - FrameTimeSolo - 3840x2160, DX11 Ultra
Far Cry 5 - Radeon VII @Stock - Unevenness - 3840x2160, DX11 Ultra
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