Gaming GPUs Hardware Reviews

Metro Exodus and RTX On – a first test, lots of pictures and information about Nvidia's second RTX cracker

Metro Exodus is THE hotly anticipated game thanks to the support of Nvidia's ray tracing and DLSS features. Today's first look at performance focuses specifically on the impact of these two features, for the details with all the maps I intentionally took more time, because it's worth looking at twice. But this first part says a lot and of course there are great pictures. RTX On? But i don't like it...

 

What impact do Raytracing and DLSS have on the Metro Exodus? Our French team, which is also working on the deep-dive story, has already provided the data of the GeForce RTX 2080 Ti Founders Edition, which I have worked on accordingly. These figures come from a real, self-created benchmark scene and differ significantly from the benchmark also built into Metro Exodus, which is not currently working with DLSS.

The simple bar chart tells us a few things. In Ultra HD, switching from RT Off to RT High results in a 22% performance discount. Activating DLSS improves performance a bit again and when RT is activated, it is then 5% gain in frame rate (and unfortunately also blur). This is also shown very clearly by the curves:

If you take a closer look, there also seems to be a bug that limits the maximum when RT is disabled (and only then) to 60 FPS. I also extracted the course individually in order to be able to show this better. This behavior not only occurs in our benchmark scene, but is reproducible, even on a GeForce RTX 2080, when it comes to corresponding FPS regions:

As an extra service, I have summarized the gladly taken individual listings of the respective frametimes in a gallery, because it is so much more vivid. All curves are based on the longest and have been interpolated according to Excel's image width of the chart graphic. The time-line is also right:

The same applies to the variances that are important for immersion. I always call this the nastest hopping curve possible. The higher the values, the worse the subjective inewell while playing. If RT is activated, the image becomes much more uncircular, while the further addition of DLSS can compensate somewhat for this:

However, the final playability index shows us that you can even gamble with RT and everything even high even in 4K – if you can call a GeForce RTX 2080 Ti your own.

Since it's not a hyperactive first-person shooter, the RT implementation makes a lot more sense and compared to Battlefield V it's really fun to enjoy the features as an optical garnish without the brain from the evil opponent to get blown away. Enjoy instead of shooting as. Couldn't you have taught Nvidia carefully and politely beforehand?

 

Werbung

Werbung