Reviews

Gaming Headsets: Myth, Truth and How We Test

Due to the constant high response over the last few years, we will once again focus more on gaming headsets. However, many of our tests with more or less positive conclusions have certainly also contributed to the fact that in the... Of sound, waves and lengths The focus is on airborne sound, which is exactly what takes place between the sound source and the human ear. We want to create this sound with our test objects and hear it with our own ears. There... What is spatial hearing? However, the unaffected reproduction of the frequency prectrum is only one side of the coin. We must also assess to the same extent how well individual sound sources can be dissolved and located. The wi... What is Sounding? In order to illustrate what can be done wrong with sounding - i.e. the deliberate falsification of reproduction by under- and over-emphasis of individual frequency ranges - here are two examples. Male vocals Men's games, soldiers, first-person shooters - here we use, of course, a sloping,yes, stiff "Yes, sir!". Let's start from below and look at the basic male voice frequency, which is up at about 150 Hz... Weapons noises are very complex, because in addition to the muzzle bang, there are also air and flight noises and, in the opposite case, reflections. THE weapon sound does not exist and depending on the calibre and direction, each weapon sounds different. Shotgun, ... How and where we test Let's first look at the hardware used before we discuss the specifics of the premises and the measurement: Test System and HardwareMicrophones:- NTI Audio M2211 (with Calibration File)- Shure Beta 181 C... The best is just good enough. This is not, of course, a new and groundbreaking insight, but unfortunately the naked reality again. If you want or need to pay attention to your budget, you will be able to use headphones or headsets designed as linearly as possible...

How and where we test

Let’s first look at the hardware used before we discuss the specifics of the premises and the measurement:

Test system and hardware
Microphones: – NTI Audio M2211 (with calibration file)
– Shure Beta 181 C (artificial head, with calibration file)
Hardware: – Steinberg UR12 (with phantom power for microphones)
– Creative X7 (analog output for active systems or as amplifier for passive boxes)
– Passive PC and monitor (both powered by DC network)
Software: Arta, Smaart7
Measuring room: own low-reflection measuring room, 3.5 x 1.8 x 2.2 m (LxTxH)
Measurements: – Near field (0-12 cm, mainly Bluetooth speakers)
– approximate free field measurement (from 1 m)
– 15°/25° turned lateral measurement
– Artificial head measurement for headphones and headsets

In our new measuring room in Germany, we can now measure everything from the graphics card to loudspeakers and headphones to housings and fans. The realization is also rather unusual, because it is not simply a functionally lined room. Instead, we were able to implement an idea that could otherwise only have been realized much more expensively: the space in the room.

Anyone who thinks of a large freight elevator in this illustration is right. The cabin, which weighs just under four tons, is quite spacious and also very torsion-proof, is double-walled, foamed from the factory in the walls with PU and touches the outside world only in a single place – namely, where it was parked on dampers. And since the doors are not quite as great as the remaining thick walls despite extremely thick inner cladding, we have built an additional frame on rollers, which was filled with special foam and the door opening during the measurements completely and tightly from the outside Completes.

In addition, we have lavishly and completely clad this room in several layers. The lowest layer consists of a very dense special foam (RG 75), with which we have covered the ceiling, walls, doors and floor – and in some cases multi-layered. The top layer is then special pyramid foam, which we have also installed everywhere apart from the floor. The floor was finally covered with a flooring of very soft lattice panels on the foam and a thick felt pad as a finish upwards.

Right next to our measuring room, we use another room as a control room from which we can control all tests. Thanks to a special cable shaft, we have a wide range of connection options at our disposal in the measuring room. This includes the microphone cable, another stereo NF cable (jack, chinch), speaker cable, HDMI and USB, and a switchable 230 volt connection for active speaker systems. In addition, there is the VGA bench table and the PC enclosures to be tested.

Headphone and headset tests: What is an artificial head?

For headphones and headsets, the measurement environment is a little more complex than with loudspeakers. The seat of the earcups, their closure and the distance between the sound source and the microphone (and its directional characteristics) play a major role.

Measuring this in a reasonably representative way is quite complicated, which is why we use a self-made artificial head for stereo recordings for this test, which recreates the human head. Inside the earcups we let in the microphones.

In addition to a head cast out of waxy plastic, two Shure Beta 181 C are used for this purpose, which we have thus somewhat misused. The fairly linear frequency curve of these microphone capsules convinces again and again with room sound recordings, even if these small microphones were originally intended for pure instrument recordings.

Ideal are the distortion-free high levels, which is very much in keeping with our measurement intention. For the necessary corrections, a calibration protocol is used at the end, which we had created specifically for this purpose.

We would like to point out at this point that our measurements of loudspeakers, headphones and headsets are due to our current technical capabilities to be of maximum semi-professional character.

These values are sufficient for the most objective assessment of the test objects, but they are not the same as the results of highly professional, even significantly more expensive facilities of large manufacturers and test laboratories. But as a clue they should be useful

Selected music tracks for the evaluation of frequency ranges, and spatial representation

We consciously dispense with the usual hi-fi jargon and do not want to miss out on bass thunderstorms, delicate strings or a huge stage and the like. The theoretical introduction to the genre-relevant frequency ranges and the basics of spatial hearing should be an equivalent substitute. So analytics and precision count for more than the verbally crippled marketing talk with its flowery, nebulous paraphrases.

Analysis
Title / Source
Low bass/
Low bass
(Range):
J.S. Bach – Toccata and Fugue in D minor (Flac, Vinyl-Rip)
Tchaikovsky – Festival Overture 1812 (Flac, Vinyl-Rip)
Avatar (BluRay, Effect Track)
Bass quality: Till Brönner – It Never Entered My Mind (CD)
Blue Man Group – The Complex (CD)
Kid Cudi – Day and Night (The Widdler’s Dubstep Remix, CD)
Spatial
Resolution:
Clapton Unplugged (CD)
Dire Straits – Brothers in Arms (CD)
Gershwin – Piano Concerto in F (Flac, Vinyl-Rip)
Precision of
Instruments
and voices:
Brahms – String Quartet No. 1 C minor Op.51 (Flac, Vinyl Rip)
Bach – Christmas Oratorio Cantata VI (Thomaner Choir, Vinyl Rip)
Gershwin – Piano Concerto in F (Flac, Vinyl-Rip)
Dynamics and
Level strength:
Carl Orff – Carmina Burana (CD)
Mike Oldfield – Tubular Bells III (Flac, Vinyl Rip)
Maurice Ravel – Boléro (Flac, Vinyl-Rip)

Kommentar

Lade neue Kommentare

B
Besterino

Urgestein

6,760 Kommentare 3,351 Likes

Tipptopp! Dann hoffe ich mal, dass Ihr zukünftig auch alle Kopfhörer in die Kammer sperrt! Mit den diversen „hands on/Auspacker-Tests“ aus der jüngeren Vergangenheit ohne die echten Analysen konnte ich jedenfalls nur wenig anfangen.

Antwort Gefällt mir

Igor Wallossek

1

10,212 Kommentare 18,900 Likes

Das ist jedes mal eine echte Zeitfrage und ob das Produkt auch den Aufwand lohnt. Bluetooth geht in der Chamber z.B. gar nicht, da ist soviel Stahl drumrum - Funkstille. Da muss ich tricksen

Antwort Gefällt mir

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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