CPU Hardware Reviews

2018 CPU and APU Charts (Update)

Much does not always help much - but on the other hand, a system that still looks slightly oversized today may reach its limits tomorrow. You can probably never have enough performance and there is also a certain feeling of future... We start with two synthetic benchmarks, but consciously share this category in DirectX11 and DirectX12. In the 3DMark Fire Strike, the core count dominates the physics calculation, which also means that the older, not very high-clockcore i7-695... Similar to the 3DMark runs, Ashes of the Singularity: Escalation focuses on the core number, followed by the beat. It is a good example of proper scaling over many possible threads.With Civilization VI help zwa... In Warhammer 40K: Dawn of War III, THE CPU clock comes into play when you have more than four well-scaling threads. This throws the current Ryzen CPUs a little backwards, so intel can dominate. Grand Thef... Under Hitman (2016), the AMD world looks pretty okay here. From a certain basic performance of the CPU (Intel Core i5-8400) the graphics card already limits anyway. However, it is a deliberately chosen example, which shows well,... Far Cry Primal is our second example with GPU limit, but slightly different in interpretation. Since the game copes well with up to 8 threads, but does not necessarily rely on real cores, quad-cores with hyper-threading can also be... Since AutoCAD can only scale very poorly (3D) to not (2D) over several threads, the available clock and thus of course also the height of the achievable IPC counts here. Intel is clearly ahead of the way, even if AMD is doing well with the Ryzen CPUs. Here, too, IPC goes beyond sheer core counts, as both programs in the design grid cannot (can) parallelize well across many threads. The two OpenGL classics also benefit from the clock and from a good mid-range CPU, whether from Intel or AMD, the performance is sufficient to very good. All three programs are true core scorners in real-time 3D output, but in turn scale with the beat. Solidworks 2015, like Creo 3.0, not only uses the CPU to realize the graphics output, but also, in contrast to the free SPECviewperf, also uses computing power to simulate or to create perform calculations and create rendering images. The ideal counter-example is pure rendering tasks such as Blender or Luxrender, with the latter using the console version. At Blender both Ryzen Threadripper - Nomen est Omen win, the rest sorts itself well behind it, where here e... With the CPU Composite, the AMD Ryzen 7 are almost closed in front, the thread rippers are right behind them. More than 12 to 14 threads are barely used, so the Intel Core i7-8700(K) can also shine. Without hyper-threading, d... If you only screw the quality settings high enough in Handbrake, the AMD Ryzen Threadripper sshine almost at will and even the cheaper Ryzen 7 still hold well with...... while the hand turns at 7Zip. Here In... We measure the power consumption for the package or the entire CPU directly behind the voltage converters, the losses of which should of course also be planned. The advantage of our direct measurement or Sensor detection is due to the fact that the value... Games can be very different in power consumption, depending on the actual CPU load. Our example shows a rather average scenario, which is most likely to match the average value of all games in our suite. The bad news in advance: THE best CPU does not really exist as a general statement, if you include all facets such as application purpose, actually required performance, overall concept of the PC and your own budget. The one for a ...

With the CPU Composite, the AMD Ryzen 7 are almost closed in front, the thread rippers are right behind them. More than 12 to 14 threads are barely used, so the Intel Core i7-8700(K) can also shine. Without hyper-threading, the current Intel Core i5-8600K and 8400 lose out.


Rendering, on the other hand, uses all possible threads to the full, and the AMD Ryzen Threadripper once again honors its name.

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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