GPUs Reviews

Test: ASRock RX 580 Phantom Gaming X

WITH the Radeon RX 580 Phantom Gaming X, ASRock presents a first-time work in which you can actually do nothing wrong with these models, bearing in mind the long-standing experience of the competitors with these models. So it’s kind of the ideal test object to practice. After all, the GPU is not a real new development, but only the continuation of what AMD started with “Ellesmere” and Polaris 10 two years ago.

Since our launch article “AMD Radeon RX 480 in Test: Can Polaris Counter Against Pascal?” already contains all the important theoretical foundations and deeper information about the architecture, we simply give ourselves the long-breathed repetition of the theory and dedicate ourselves to the new publication.

Unboxing, optics and haptics

With a weight of only 598 grams, this card is almost a flyweight, which suggests a rather restrained lysized cooler. The map is also rather mediocre in size. It has a mounting length of 26.7 cm (outer surface slot panel until the end of the radiator cover), making it an average length yread. With a height of 10.5 cm (from the top of the motherboard slot to the top of the radiator cover, it is also relatively low, and the installation depth of 3.5 cm is exactly where you would expect for a dual slot card.

The two fans with a rotor blade diameter of 8.5 cm each sit in an opening with a diameter of 8.7 cm. A total of 9 rotor blades per fan, with their special shape, provide above all a strong throughput and less for turbulence; they produce a little more static pressure. Whether and how loud the whole thing will then, we will see in a while.

ASRock dispenses with a backplate, which even makes sense from a financial point of view at the usual prices from 1 to 2 USD including additional installation costs. Because it doesn’t really have to stabilize anything, but the cooler on the other side is too light.

It is already clear at the bottom of the card that ASRock also relies on the horizontally arranged slats for the AMD cards. The advantage is that the heated exhaust air is not pressed against the sidewall and motherboard, but can sometimes even be transported directly from the housing.

The top also clearly shows that ASRock follows its competitors in terms of form and design. In addition, the single 8-pin power supply connector is positioned at the end of the board, which has been rotated by 180°. On the other hand, there is no need for an illuminated LED lettering. The heat sink shows not conspicuous except for the ends of the two 6 mm and an 8 mm heatpipes.

The open end of the card is used for exhaust air outlet, and the cooler is also a whole lot higher, as the board is much shorter.

The slot panel has five ports. A single HDMI 2.0 port and three DisplayPorts 1.4 are available to the user. The DVI-D connector is a logical addition, which is mainly aimed at up-and-comers with older monitors. However, since the slot visor is also used for air outlet, its presence is rather counterproductive from a cooling point of view.

Key technical data

Finally, let’s take a first look at the purely technical data. The value displayed as a maximum clock, on the other hand, is rather a wishful thinking, which is unlikely or impossible to achieve within the set power and temperature limit. But let us be surprised.

Compared to the relevant (reference cards), this looks like this:

  Nvidia
Geforce
GTX 970
Nvidia
Geforce
GTX 1060
Amd
Radeon
RX 480
Asrock
RX 580
Phantom Gaming
Sapphire
RX 580
Nitro+
Amd
Radeon
R9 390X
Shader
Units
1664 1280 2304 2304 2304 2816
Rops 56 48 32 32
32
64
Gpu GM204 GP106 Ellesmere Ellesmere
(“Polaris 20”)
Ellesmere
(“Polaris 20”)
Hawaii/
Grenada
Transistors 5 billion 4.4 billion 5.7 billion
5.7 billion 5.7 billion 6.2 billion
Memory 4 GB 6 GB 8 GB 8 GB 8 GB 8 GB
Interface 256 bit 192 bit 256 bit 256 bit 256 bit 512 bit
GPU clock
Mhz
1051+ 1506+ 1266
1380
1411
1050
Memory clock
Mhz
1750 1750 2000
2000
2000
1500

Test system and measurement methods

The new test system and the methodology have already been described in great detail in the basic article “How We Test Graphics Cards” (English: “How We Test Graphics Cards”) and therefore, for the sake of simplicity, we now only refer to this detailed Description. So if you want to read everything again, you are welcome to do so. However, we have again improved CPU and cooling to largely exclude possible CPU bottlenecks for this fast card.

If you are interested, the summary in table form quickly provides a brief overview:

Test systems and measuring rooms
Hardware:
Intel Core i7-6900K -4.3GHz
MSI X99S XPower Gaming Titanium
G.Skill TridentZ DDR4 3600
1x 1 TByte Toshiba OCZ RD400 (M.2, System SSD)
2x 960 GByte Toshiba OCZ TR150 (Storage, Images)
Be Quiet Dark Power Pro 11, 850-watt power supply
Cooling:
Alphacool Ice Block XPX
5x Be Quiet! Silent Wings 3 PWM (Closed Case Simulation)
Thermal Grizzly Kryonaut (for cooler change)
Housing:
Lian Li PC-T70 with expansion kit and modifications
Modes: Open Benchtable, Closed Case
Monitor: Eizo EV3237-BK
Power consumption:
non-contact DC measurement on the PCIe slot (Riser-Card)
non-contact DC measurement on the external PCIe power supply
Direct voltage measurement on the respective feeders and on the power supply
2x Rohde & Schwarz HMO 3054, 500 MHz multi-channel oscillograph with memory function
4x Rohde & Schwarz HZO50, current togor adapter (1 mA to 30 A, 100 KHz, DC)
4x Rohde & Schwarz HZ355, touch divider (10:1, 500 MHz)
1x Rohde & Schwarz HMC 8012, digital multimeter with storage function
Thermography:
Optris PI640, infrared camera
PI Connect evaluation software with profiles
Acoustics:
NTI Audio M2211 (with calibration file)
Steinberg UR12 (with phantom power for the microphones)
Creative X7, Smaart v.7
own low-reflection measuring room, 3.5 x 1.8 x 2.2 m (LxTxH)
Axial measurements, perpendicular to the center of the sound source(s), measuring distance 50 cm
Noise in dBA (Slow) as RTA measurement
Frequency spectrum as a graph
Operating system Windows 10 Pro (1709, all updates), driver as of April 29, 2018

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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