Today’s interim conclusion
Yes, the game is quite appealing from the first few meters after all. It’s a title that will appeal to all Marvel fans! Guardians of the Galaxy sprays their jokes after hours, so even testing is fun. I think it’s commendable that NVIDIA didn’t pass up a title like this in terms of ray tracing and DLSS. Because beautiful dying is here and will also become more and more standard. It’s a pity that AMD doesn’t appear here with FSR, because who is supposed to give the NVIDIA GeForce GTX 1060 / GTX 1660 the necessary performance injection here now? Intel? Unfortunately, the guys and gals are struggling to connect with their CPUs, so XeSS is still a long way off!
So, that should be it for today on the topic of NVIDIA DLSS and DXR in the game Marvel’s Guardians of the Galaxy. As I said, there will be another article without spoiling too much! To date, the 144 Hz refresh rate issue may also be off the table. Then I wish all Marvel fans (I am too) a lot of fun with Guardians of the Galaxy and I’ll see you on the forum.
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