So Nvidia has managed to re-create a Turing chip that takes conventional paths in the well-known RTX-Off style and yet can still bring the innovations of the architecture over. We'll see how much of it arrives in the GeForce GTX 1660 Ti. For any player who is now wondering how Nvidia's Turing architecture would work if the Tensor and RT cores were taken out, I also have the answer today in the form of this test.
Overview of benchmark results in QHD (2560 x 1440 pixels)
The benchmark results also differ in the higher resolution and in the end you have a trend, but not a clear statement. Sometimes so and sometimes so, why ever. And yes, the card is also suitable for QHD if you don't interpret it too strictly.
Ashes of the Singularity - FPS - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - AvFPSoB - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTime - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FPS99th - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTimeVariance - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTimeoB - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - Unevenness - 2560x1440, DX12, 4x MSAA Crazy
Battlefield V - FPS - 2560x1440, DX12 Ultra
Battlefield V - AvFPSoB - 2560x1440, DX12 Ultra
Battlefield V - FrameTime - 2560x1440, DX12 Ultra
Battlefield V - FPS99th - 2560x1440, DX12 Ultra
Battlefield V - FrameTimeVariance - 2560x1440, DX12 Ultra
Battlefield V - FrameTimeoB - 2560x1440, DX12 Ultra
Battlefield V - Unevenness - 2560x1440, DX12 Ultra
Destiny 2 - FPS - 2560x1440, DX11, SMAA Highest
Destiny 2 - AvFPSoB - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTime - 2560x1440, DX11, SMAA Highest
Destiny 2 - FPS99th - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTimeVariance - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTimeoB - 2560x1440, DX11, SMAA Highest
Destiny 2 - Unevenness - 2560x1440, DX11, SMAA Highest
Tom Clancy's The Division - FPS - 2560x1440, DX12 Ultra
Tom Clancy's The Division - AvFPSoB - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTime - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FPS99th - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTimeVariance - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTimeoB - 2560x1440, DX12 Ultra
Tom Clancy's The Division - Unevenness - 2560x1440, DX12 Ultra
Far Cry 5 - FPS - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - AvFPSoB - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTime - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTimeVariance - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FPS99th - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTimeoB - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - Unevenness - 2560x1440, DX11, HD Textures On Ultra
Forza Horizon 4 - FPS - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - AvFPSoB - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTime - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FPS99th - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTimeVariance - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTimeoB - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - Unevenness - 2560x1440, DX12, 2x MSAA Ultra
Tom Clancy's Ghost Recon - FPS - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - AvFPSoB - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTime - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FPS99th - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTimeVariance - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTimeoB - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - Unevenness - 2560x1440, DX11 Very High
Grand Theft Auto V - FPS - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - AvFPSoB - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTime - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FPS99th - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTimeVariance - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTimeoB - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - Unevenness - 2560x1440, DX11, 4x MSAA Very High
Metro Last Light - FPS - 2560x1440, DX11 Very High
Metro Last Light - AvFPSoB - 2560x1440, DX11 Very High
Metro Last Light - FrameTime - 2560x1440, DX11 Very High
Metro Last Light - FPS99th - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeVariance - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeoB - 2560x1440, DX11 Very High
Metro Last Light - Unevenness - 2560x1440, DX11 Very High
Shadow of the Tomb Raider - FPS - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - AvFPSoB - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTime - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FPS99th - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTimeVariance - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTimeoB - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - Unevenness - 2560x1440, DX12, TAA Highest
The Witcher 3 - FPS - 2560x1440, DX11 Ultra
The Witcher 3 - AvFPSoB - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTime - 2560x1440, DX11 Ultra
The Witcher 3 - FPS99th - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTimeVariance - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTimeoB - 2560x1440, DX11 Ultra
The Witcher 3 - Unevenness - 2560x1440, DX11 Ultra
Wolfenstein II The New Colossus - FPS - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - AvFPSoB - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTime - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FPS99th - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTimeVariance - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTimeoB - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - Unevenness - 2560x1440, Vulkan Über, TSSAA (8TX)
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