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No more being banned: AMD introduces its new Anti Lag 2 technology

You may remember the big AMD “scandal” that made headlines among gamers. Because of Anti-Lag, anti-cheat systems raised the alarm and recognized it as positive. As a result, players were unintentionally banned from various games. But there were also some other problems for players. Now they are returning with Anti Lag 2 and want to offer a much better version.

Image Source: AMD

So a lot has changed. In contrast to the first version of Anti Lag, Anti Lag 2 is no longer a driver-internal solution. This function will therefore be an in-game selection. This means that anti-cheat systems can no longer have a false positive detection and ban the player. But how does the whole anti-lag technology work?

This involves controlling the speed of the CPU to ensure that it adapts to the GPU, reducing the amount of CPU work that is queued up. This reduces response times from input to display, which should increase the responsiveness of games. Through this integration in the game, there is communication between the game code and the driver. The CPU pacing is controlled here and this should improve image synchronization. The latency should therefore be much lower and much better than the driver-internal solution.

Valve’s popular game Counter Strike 2 is the first game to benefit from this technology. Normally, the anti-lag version can be activated in the software, but as it will now be an in-game function, CS2 players will be the first to enjoy it. According to AMD, this should result in a better response time and that is a considerable difference.

Image Source: AMD

The following technical specifications are required to use this technology:

  • AMD Radeon™ RX 5000 series desktop and mobile graphics and above.
  • AMD Ryzen™ 6000 series processors with Radeon™ graphics and above. (Excludes select AMD Ryzen™ 7000 series processors with AMD GCN graphics architecture)

We are excited to see how the new Anti Lag 2 technology will perform. This could play a decisive role in shooter games in particular. We are curious.

Source: AMD

Kommentar

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echolot

Urgestein

1,059 Kommentare 810 Likes

Das sieht schon mal vielversprechend aus. Hoffe die mach solche Sprünge dann auch bei FSR 3.1 inkl. Free Generation.

Antwort 1 Like

Dragokar

Mitglied

14 Kommentare 13 Likes

Schade das sie es nicht gleich von Anfang an so gemacht haben, aber immerhin dann jetzt :)

Antwort Gefällt mir

Perry-

Neuling

8 Kommentare 0 Likes

wurde aber auch langsam zeit

Antwort Gefällt mir

Homerclon

Mitglied

85 Kommentare 41 Likes

Müssen die Entwickler nur noch AL2 und Reflex integrieren, und dann irgendwann Intels Variante (oder haben die schon etwas?).
Damit keiner außen vor bleibt.

Noch sinnvoller wäre, wenn es Herstellerunabhängig funktioniert.

Antwort Gefällt mir

G
GPUModder

Mitglied

60 Kommentare 15 Likes

Das hört sich gut an. Soweit ich das verstehe, soll nun AMDs Variante ähnlich zur Variante von Nvidia funktionieren. Natürlich wäre eine herstellerunabhängige Funktion am wünschenswertesten. Da dies aber nun eher in eine andere Richtung geht, bin ich gespannt auf einen Vergleich zwischen AMD Anti Lag und Nvidia Reflex. Möge das Rennen beginnen. ;)

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Hoang Minh Le

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