Measurements and equalizer presets
Without any driver influence, the whole thing is measured by approx. 50 Hz to 1 KHz still quite neat, but after that the bathtub tuning in the heights is far too pronounced. Up to 10 dB above the normalized level at 1 KHz in the raised range of approx. 2 KHz to 10 KHz is definitely too much. You can't even push that onto the slightly flappy ear pads, but it's just because of the tuning of the headphones themselves (see previous page).
No drivers installed
If you use the software equalizer (EQ), then the individual presets result in quite amusing interpretations. In the default setting (flat), the curve still deviates slightly from the curve without software. Here, the lower middles are additionally lowered (for whatever) and the 4-KHz-Delle (at least somewhat) are patched. But even now, it's not really something you really want your ears to be.
EQ: Default | EQ Profile Default |
The bass profile wants to be able to be more beamed and still fails terribly again at the self-imposed bathtub slide. This is not only too much, but also costs immense level strength and resolution. Wummern instead of gentle blubber – bass is different.
EQ: Bass | EQ Profile Bass |
EQ: Classic | EQ Profile Classic |
Optimized EQ | EQ Optimized Profile Tom's Hardware |
Subjective listening experience – Original against optimization
Bass
Test the lowest bass in the subcontraoctave (16.4 Hz to 32.7 Hz) with a recording of Bach's Toccata and Fugue in D minor (19 and 25 Hz) and the Festival Overture 1812 by Tchaikovsky (10 Hz and 12.5 Hz). The same applies to the lower ranges of the contraoctothe (32.7 to 65.4 Hz). The big bass drum (kick drum), which in the U-music is a welcome companion and usually on approx. 55 to 60 Hz, this assessment will then be rounded off.
The bass is already a bit more restrained (original) from about 40 Hz downwards, but still has enough presence and even a quite passable resolution. With the new profile everything becomes even more concise, but without any negative attention. From approx. 30 Hz it then becomes a little thinner downwards, but even the subcontraoctave is audibly present, hat off.
The large bass drum comes sufficiently crisp without unpleasant knocking or whimpering. All in all, it sounds really differentiated enough to play back every music genre and also games as well as video well. Settling behavior and level strength are standard in class, but are definitely not a point of criticism
The upper bass up to 150 Hz, in which also the Great Octave (65.4 to 130.8 Hz) is located, houses the basic language frequency of the male voice and decides very strongly on the true-to-life reproduction of male vocals.
This area already sounds reasonably balanced and natural in the original. The male vocals are played very rich and warm, the instruments are hardly distorted. Overall, the resolution is acceptable and does not allow sources to perform well.
Frequency range
The lower middles (also basic tone range) are approx. 150 to 400 Hz. Together with the already mentioned upper bass, this area plays a very important role for the subjectively perceived heat or bass. Fullness of the sound. The basic language frequency of female voices can be found in this area.
Once again, there is no reason to criticise, there is definitely nothing to be criticised or dumpling. Female vocals get to the point quite neatly. The timbre of the vocals and recorded instruments is rather warm in the original, in no case it is analytical. However, the further upwards is audibly better with the optimized profile, because you neutralize the bathtub a little better. The manually created profile allows the tuning to slide even further in the direction of warm and pleasant – actually a must for music lovers, although the only player should almost not care.
The upper mids between 400 Hz and about two KHz contain a mark at a KHz, which is still considered a reference for many measurements. Unfortunately, this is often noticeable with cheaper devices, as manufacturers often try to overemphasize this frequency. This area does not play an insignificant role in gaming either, and balanced playback contributes significantly to good spatial resolution.
The stage and the subjectively perceived quality of the spatial resolution are both at a fairly good, if not superior, level, which is probably also due to the price. An orchestra still seems (purely subjectively) set up far enough, even if individual, rather quieter sources cannot always be located with real certainty. Here you can see the price limits with the most likely.
High-pitched range
Between two and about 3.5 KHz, human hearing is most sensitive, especially since this area of the lower heights is responsible for the good overtone reproduction of the human voice. This frequency range is crucial for the recognition of a voice or instrument; in this context, one also speaks of the respective timbre.
The reproduction is far too dominant and detached in the original. You can hear every part of this area very superficially and drown out the rest at high levels. This is probably one of the reasons why many details simply go by the wayside when locating the frequency ranges below. The new profile is much more appropriate to the original timbre and everything sounds more natural around worlds.
The middle heights (3.5 to six KHz) decide on the sound or failure of the speech reproduction as a whole, because the S- and hissing (Sibilants) fall into this range. The upper heights then reach up to approx. ten KHz to move into the super high tone.
High and super high tone have also been raised far too much to really please in the original. It already drifts into the metallic and tip here, which leads to over-emphasis and blow-out noises. With the changed profile, however, the headset gains overall heat and resolution.
The specified frequency curve from 20 Hz to 20 KHz, on the other hand, is pure utopia and is anyway only PR waste without specifying tolerance limits. With the optimized profile, however, we would be able to 30 Hz to 14 KHz with +/-6dB deviation, depending on the ear pad adjustment for the hearing.
Summary and conclusion
For 80 euros you can not expect miracles, but already a good middle class performance. And that's where we're a little bit divided. The sound is fine as long as you are ready to manually put on some hand. You can accept that, but you don't have to.
The seat is quite good for users with not too big heads, but from hat size 60 and slightly larger eavesdroppers it will be very scarce and also eyeglass wearers will not exactly hyperventilate, because with time it pushes quite neatly.
What also bothers us and also stands in the way of a purchase tip is the slight hum in the level-free state, which actually almost always occurred, whether you had connected the headset to the laptop without a network or just just connected to the PC. The USB sound card captures a power buzz that only disappeared in the test room, because there is no AC line with 50 Hz nearby. In addition, the background noise is a little too high when the volume is switched up.
The Cronos Riing 7.1 RGB is a decent offer overall, but it is not a sky stormer. But it's colorful and glowing. For some, this is still an important factor in a purchase decision. You hear AND just see. Well, yes…
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