Various binnings in NVIDIA’s GeForce RTX 4070 – MSRP cards with unintended OC feature and the technical background (of Boost) | Exclusive

I noticed especially in the so-called MSRP cards of NVIDIA’s GeForce RTX 4070 that NVIDIA still does intensive binning and here two quality gradations (“buckets”) are again quite restrictive selected in bin 0 (worse) and bin 1 (better). We still know this from the so-called “Non-A” and “A” chips in NVIDIA’s higher-class Turing cards. Different … Continue reading Various binnings in NVIDIA’s GeForce RTX 4070 – MSRP cards with unintended OC feature and the technical background (of Boost) | Exclusive