Nvidia hat es also doch geschafft, einen Turing Chip neu aufzulegen, der herkömmliche Wege im altbekannten RTX-Off-Stil beschreitet und doch die Neuerungen der Architektur herüberretten kann. Wie viel davon in der GeForce GTX 1660 Ti ankommt, das werden wir noch sehen. Denn für jeden Spieler, der sich jetzt fragt, wie die Turing-Architektur von Nvidia funktionieren würde, wenn man die Tensor- und RT-Kerne herausnehmen würde, habe ich heute auch die Antwort in Form dieses Tests.
Übersicht der Benchmarkergebnisse in QHD (2560 x 1440 Pixel)
Die Benchmarkergebnisse differieren auch bei der höheren Auflösung und am Ende hat man zwar einen Trend, aber keine eindeutige Aussage. Mal so und mal so, warum auch immer. Und ja, die Karte eignet sich auch für QHD, wenn man es nicht zu streng auslegt.
Ashes of the Singularity - FPS - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - AvFPSoB - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTime - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FPS99th - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTimeVariance - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - FrameTimeoB - 2560x1440, DX12, 4x MSAA Crazy
Ashes of the Singularity - Unevenness - 2560x1440, DX12, 4x MSAA Crazy
Battlefield V - FPS - 2560x1440, DX12 Ultra
Battlefield V - AvFPSoB - 2560x1440, DX12 Ultra
Battlefield V - FrameTime - 2560x1440, DX12 Ultra
Battlefield V - FPS99th - 2560x1440, DX12 Ultra
Battlefield V - FrameTimeVariance - 2560x1440, DX12 Ultra
Battlefield V - FrameTimeoB - 2560x1440, DX12 Ultra
Battlefield V - Unevenness - 2560x1440, DX12 Ultra
Destiny 2 - FPS - 2560x1440, DX11, SMAA Highest
Destiny 2 - AvFPSoB - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTime - 2560x1440, DX11, SMAA Highest
Destiny 2 - FPS99th - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTimeVariance - 2560x1440, DX11, SMAA Highest
Destiny 2 - FrameTimeoB - 2560x1440, DX11, SMAA Highest
Destiny 2 - Unevenness - 2560x1440, DX11, SMAA Highest
Tom Clancy's The Division - FPS - 2560x1440, DX12 Ultra
Tom Clancy's The Division - AvFPSoB - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTime - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FPS99th - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTimeVariance - 2560x1440, DX12 Ultra
Tom Clancy's The Division - FrameTimeoB - 2560x1440, DX12 Ultra
Tom Clancy's The Division - Unevenness - 2560x1440, DX12 Ultra
Far Cry 5 - FPS - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - AvFPSoB - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTime - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTimeVariance - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FPS99th - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - FrameTimeoB - 2560x1440, DX11, HD Textures On Ultra
Far Cry 5 - Unevenness - 2560x1440, DX11, HD Textures On Ultra
Forza Horizon 4 - FPS - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - AvFPSoB - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTime - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FPS99th - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTimeVariance - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - FrameTimeoB - 2560x1440, DX12, 2x MSAA Ultra
Forza Horizon 4 - Unevenness - 2560x1440, DX12, 2x MSAA Ultra
Tom Clancy's Ghost Recon - FPS - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - AvFPSoB - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTime - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FPS99th - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTimeVariance - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - FrameTimeoB - 2560x1440, DX11 Very High
Tom Clancy's Ghost Recon - Unevenness - 2560x1440, DX11 Very High
Grand Theft Auto V - FPS - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - AvFPSoB - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTime - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FPS99th - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTimeVariance - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - FrameTimeoB - 2560x1440, DX11, 4x MSAA Very High
Grand Theft Auto V - Unevenness - 2560x1440, DX11, 4x MSAA Very High
Metro Last Light - FPS - 2560x1440, DX11 Very High
Metro Last Light - AvFPSoB - 2560x1440, DX11 Very High
Metro Last Light - FrameTime - 2560x1440, DX11 Very High
Metro Last Light - FPS99th - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeVariance - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeoB - 2560x1440, DX11 Very High
Metro Last Light - Unevenness - 2560x1440, DX11 Very High
Shadow of the Tomb Raider - FPS - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - AvFPSoB - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTime - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FPS99th - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTimeVariance - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - FrameTimeoB - 2560x1440, DX12, TAA Highest
Shadow of the Tomb Raider - Unevenness - 2560x1440, DX12, TAA Highest
The Witcher 3 - FPS - 2560x1440, DX11 Ultra
The Witcher 3 - AvFPSoB - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTime - 2560x1440, DX11 Ultra
The Witcher 3 - FPS99th - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTimeVariance - 2560x1440, DX11 Ultra
The Witcher 3 - FrameTimeoB - 2560x1440, DX11 Ultra
The Witcher 3 - Unevenness - 2560x1440, DX11 Ultra
Wolfenstein II The New Colossus - FPS - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - AvFPSoB - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTime - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FPS99th - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTimeVariance - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - FrameTimeoB - 2560x1440, Vulkan Über, TSSAA (8TX)
Wolfenstein II The New Colossus - Unevenness - 2560x1440, Vulkan Über, TSSAA (8TX)
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