CPU-Limit – wir kommen. Die Palit GeForce RTX 4080 GameRock 16 GB schafft es bereits nativ die Intel-CPU so richtig schön zum Flaschenhals zu machen. Es wird langsam Zeit für AMD X3D CPUs der 7000er Generation.
DLSS vs. FSR vs. XeSS – Average FPS – FG off vs. on
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Wir haben das absolute Maximum erreicht. Mehr als die knapp 250 FPS sind nicht möglich. FSR und DLSS Ultra Performance werden quasi zurückgeworfen. Da ist eine Wand, an der man nicht vorbeikommt. Mehr FPS kann DLSS Frame Generation am Ende nicht herbeizaubern. Jetzt noch auf 1080p zu gehen wäre reine Zeitverschwendung. Diese Schnulli-Auflösung wird doch eh bald sterben.
Frame Times, Varianzen und Percentile
DLSS vs. FSR vs. XeSS FG off
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG off
DLSS vs. FSR vs. XeSS FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on
DLSS vs. DLSS + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
FSR vs. FSR + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
XeSS vs. XeSS + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Latenzen
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
In Bezug auf die Latenzen ohne Reflex muss ich euch leider mitteilen, dass es hier zu völlig unplausiblen Ergebnissen kam. So lag z.B. die native Latenz (Reflex off) in 2160p im Schnitt bei 45.000 ms. Ich meine es so wie geschrieben: Fünfundvierzigtausend Millisekunden! Da ist ein Bug im Spiel. Spielt eh keine Rolle, da es kein eSports-Game ist. Jetzt kommt das große Finale für heute. Wir schauen uns die grafischen Unterschiede der Upscaling-Techniken an. Vorletzte Seite…
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