WQHD mit 2560 x 1440 Pixeln
Bei 2560×1440 quälen wir die Karten in Metro: Last Light mit Super-Sampling. Das Ergebnis sind Sub-60-FPS-Durchschnitte für die Radeon RX Vega 64, GeForce GTX 1080, GeForce GTX 1070 Ti, Radeon RX Vega 56 und GeForce GTX 1070.
Auf der anderen Seite dieser symbolischen Schwelle stehen die Gewinner-Karten in Form der GeForce GTX 1080 Ti, Titan X, GeForce RTX 2080, Titan V sowie der GeForce RTX 2080 Ti. Die GeForce RTX 2080 Ti schlägt Nvidias Titan V knapp, deklassiert die 1080 Ti aber mit 37% Vorsprung.
FPS/Perzentil-Balkendiagramm, Frametimes, Varianzen und Unevenness
Metro Last Light - FPS - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTime - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTimeVariance - 2560x1440, DX11, SSAA Very High
Metro Last Light - Unevenness - 2560x1440, DX11, SSAA Very High
Kurven für FPS, Perzentile und Frametimes
Metro Last Light - AvFPSoB - 2560x1440, DX11, SSAA Very High
Metro Last Light - FPS99th - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTimeoB - 2560x1440, DX11, SSAA Very High
Einzelkarten-Charts: Frametimes, Varianzen und Unevenness
Metro Last Light - GeForce GTX 1070 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - Unevenness - 2560x1440, DX11, SSAA Very High
Ultra-HD mit 3840 x 2160 Pixeln
Der Schritt auf 4K, trotz Deaktivierung des SSAA, drückt die Leistung des gesamten Feldes nach unten. Die Hälfte der Karten erreicht im Durchschnitt nicht mehr als 50 FPS. Die Titan V rutscht an der GeForce RTX 2080 Ti knapp vorbei und erreicht damit ein erstklassiges Ergebnis. Allerdings bietet das Turing-basierte Board immer noch glatte Frameraten, die 36% schneller sind als die der GeForce GTX 1080 Ti.
FPS/Perzentil-Balkendiagramm, Frametimes, Varianzen und Unevenness
Metro Last Light - FPS - 3840x2160, DX11 Very High
Metro Last Light - FrameTime - 3840x2160, DX11 Very High
Metro Last Light - FrameTimeVariance - 3840x2160, DX11 Very High
Metro Last Light - Unevenness - 3840x2160, DX11 Very High
Kurven für FPS, Perzentile und Frametimes
Metro Last Light - AvFPSoB - 3840x2160, DX11 Very High
Metro Last Light - FPS99th - 3840x2160, DX11 Very High
Metro Last Light - FrameTimeoB - 3840x2160, DX11 Very High
Einzelkarten-Charts: Frametimes, Varianzen und Unevenness
Metro Last Light - GeForce GTX 1070 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Titan V - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Titan X - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Titan V - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Titan X - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Titan V - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Titan X - Unevenness - 3840x2160, DX11 Very High
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