Now it gets really interesting, because Arnold is the latest raytracing renderer from Autodesk, which was developed for the requirements of feature-length animations and visual effects. Arnold is used in over 300 studios worldwide, including ILM, Framestore, MPC, The Mill and Digic Pictures and others. Arnold has also been the primary renderer on dozens of films, from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity . It is available as a standalone renderer for Linux, Windows and Mac OS X and as a plug-in for Maya, 3ds Max , Houdini, Cinema 4D and Katana .
NVIDIA and Autodesk have worked together to speed up raytracing in Arnold with RTX GPUs. This allows artists to work more interactively with their models and spend less time waiting for their hardware. The combination of fast RTX-accelerated rendering and GPU-accelerated AI denoising also allows for fast iteration through changes in materials, lighting, camera position and environment, and the effects are visible with lightning-fast updates.
One sees the advantage of the RTX cards compared to the older Pascal models very clearly, because the slowest Turing RTX is still almost twice as fast as the older Pascal flagship. You have to manage that first.
- 1 - Overview & Benchmark Selection
- 2 - Creo 3.0
- 3 - Solidworks 2019
- 4 - Solidworks 2019 Enhanced
- 5 - 3ds Max 2015
- 6 - Inventor Pro 2020
- 7 - Various CAD and Science Applications
- 8 - Windows GDI und GDI+ Driver Performance
- 9 - Rendering & Compute
- 10 - Adobe Premiere Pro 2020 & DaVinci Resolve 16
- 11 - Adobe Lightroom Classic (2020)
- 12 - Autodesk Maya 2019 and Arnold
- 13 - Blender RTX (OptiX) & OctaneBench
- 14 - Thermal Imaging / Infrared
- 15 - Power Consumption
- 16 - PSU Recommendation