Settings and Scene
I created a savegame in the forest. Since the anti-cheat is also easy to persuade not to look so closely, I have helped myself with a simple teleporter, which always informs me in the same place. There is, of course, total invisibility and the Lieber-God-Mode. Since I only use this for benchmarking and not online, I have no bad conscience. Only it is easier (and more reproducible). The built-in benchmark has the problem that it spits out far too high results as a mix. This only works at a lofty height with the heli or in the mountains. Even both would be optimal – but only for the bars, not for the realistic overall impression.
In the lowlands with a lot of forest and land cover, the FPS rate slumps to less than half, especially with the better settings. That's why I'm more or less betting on the worst case. Anything else would be eye-rolling. Due to the better playability, I lowered the settings a bit, so that I can include as many cards as possible, but still used the most demanding scene. As always, it was recorded with PresentMon.
Benchmark results with different resolutions
Summary and conclusion
I hope the game will be patched up again. Then it would at least have the chance to be one of the longest titles to play, because there are quests without end and terrain to the horizon. One should therefore not give up hope of fine-tuning. The menu system needs to be tidy, the AI retrained and the whole bootbox system rethought. A little more traffic couldn't hurt, even in the air. Otherwise, at least now, you can run a wolf.
You can like this game or not, it at least eats time (and nerves). And if even I write something about it, then you certainly didn't do everything wrong at Ubisoft. Just not quite perfect. But you can readjust that. Let's hope so. And otherwise the old wisdom applies: after the game is before the game. flat. And if you want to see beautiful moving pictures and bugs: Video-Time!
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