Gaming GPUs Reviews

The Division 2 – Mid-range graphics cards in the benchmark

Benchmarks in 1080p

Our preliminary tests showed that none of the midrange cards in our test averaged 60 FPS with Ultra settings in Full HD. That's why we decided to keep the high graphics settings and turn off vertical synchronization. However, we tested in both DirectX 11 and DirectX 12 to see if the API used has an impact on performance.

 

Apart from the GTX 1660 Ti, which is far above the rest (but is also the most expensive card in our comparison), the GTX 1060 6G, RX 580 and R9 390 have almost identical performance at almost perfect frametimes. The RX 570 and GTX 970 are slightly lower in terms of performance, while also maintaining excellent frametimes and a very good frame rate. The RX 560, the GTX 1050 Ti and, surprisingly, the GTX 1060 3G are at the bottom of the table with an average frame rate of 40 to 43 FPS, but without ever falling below 30 FPS.

Let's move on to the GTX 1060 3G: It seems that the game engine needs a large amount of VRAM when using DX12, which pushes models with 3GB or less to their limit.

By using the DirectX 11 API, the GTX 1060 3G returns to its usual position in the ranking. In general, GeForce cards are slightly superior to Radeon models, but there are a few anomalies, such as the better performance of the RX 570 over the RX 580. This is probably due to a driver problem with AMD graphics cards, where fast boot and energy saving can reduce the frame rate.

Benchmarks at 1440p

Let's see if our mid-range cards are able to run Division 2 at a higher resolution, for example in QHD, smoothly. The graphics settings have been retained.

The rankings don't really change. We inevitably find the GTX 1660 Ti in the lead, followed by the RX 580, R9 390, RX 570 and GTX 1060 6G. The GTX 970 is a little further back, but manages to maintain a minimum frame rate of 30 FPS at a very moderate image flow. The RX 560, the GTX 1050 Ti and once again the GTX 1060 3G are even more affected.

The GTX 970 and GTX 1060 3G perform better in DirectX 11 and manage to catch up. The GTX 1050 Ti also benefits from switching to the older API, but that is not enough to ensure a sufficient frame rate. In general, "small" GeForce cards with less VRAM perform better in DirectX 11.

 

 

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