DDR-RAM Gaming GPUs Reviews

The Crew 2 – a further test with frame times, variances, memory and CPU usage

Comparison with 10 graphics cards in comparison

Despite the maximum ultra-settings and manually via the driver on x16 beaten anisotropic filter, almost all cards up to the Radeon RX 570 with 4 GB run completely or predominantly in the in-game frame limiter. Although we have adapted our card selection according to the very simple requirements, because a GeForce GTX 1080 Ti would be absolutely out of place here. But even so, everything that has rank and name in this performance class is still quite close together at first glance (6 out of 10 cards). Especially the now quite old R9 390X knows how to put itself in the limelight!

But we have already seen in the bars that the minimum frame rate is somewhat fluctuating despite the limiter. Therefore, look at the five slowest maps once using the frame rate curves:

But even this point can be looked at in a more nuanced way if we look down from the rather coarse FPS as the average value of all frames within this respective second to the real frame times, which, as always, from a low-level measurement Come:

If we look again at the five taillights, the differences are now visually a little bigger:

The difference is even greater in the variances, where you can also see very clearly that the 2GB of the RX 460 simply means their death when compared to the RX 560, which actually only represents a refresh.

However, with the Unevenness index, our "soft" playability index, the GeForce GTX 1050 loses the most, because the "hangers" were clearly noticeable and in the end also measurable:

Individual results of the tested maps

We introduced this single list a long time ago at the request of our readers and we will of course not deprive anyone of this detailed documentation in this article. In the following image galleries, frame times, the variances and of course the Unevenness index are listed in detail for all ten maps tested.

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