Color performance with D65 and Full Calibration
To “over-calibrate” the sRGB mode would not be a challenge, so I opted for the Racing mode. The 94 percent DCI-P3 should be sufficient to work in the P3 color space except for a few edge areas – as already with the XG349C. Of course, only as long as the applications also support ICC profiles. So get to work…
OSD Setting D65 @ User Profile
Gray Scale, Saturation and ColorChecker (Default Mode) after a full calibration to DCI-P3 (D65 and Gamma 2.2) with Calman Ultimate
Due to the only just under 94 percent DCI-P3 color space coverage, you have to live with a few deviations. But, you can already work quite well with it. And because it was so nice, here is the calibration of the sRGB mode after all.
This is how I would have liked to see the sRGB mode out of the box. Perhaps ASUS will take my criticism into account and release the white point and brightness control on the one hand and calibrate the sRGB mode at the factory on the other. Just like they did with the XG349C.
Uniformity
My test sample suffers a bit from IPS glowing and bleeding. Especially in the frame area and also almost all the way around. You will see this in a moment with the uniformity results.
Always keep in mind that bleeding and glowing varies from panel to panel. This time I got one that wasn’t quite as good as usual. Personally, I can still live with it. Whether this also applies to you, I don’t know.
Image errors
I did not notice any image errors (except for glowing/bleeding), dead pixels or flicker. Furthermore, I could not find any problems with AMD or NVIDIA graphics cards.
Sound reproduction
There are noises coming out of the monitor that can be called sound. As with the ROG Swift PG279QM, you can use it, but real sound is something else. Here I refer to the BenQ Mobiuz EX3415R, the monitor speaker benchmark for me so far.
Webcam and microphone
They are not installed, so we come to the conclusion. Last page…
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Variable Overdrive and Blur Reduction
- 6 - Display Latencies
- 7 - Color-Performance @ Default Settings
- 8 - Direct Comparison
- 9 - Color-Performance calibrated
- 10 - Summary and Conclusion
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