Now the question is: Single Overdrive Experience or is there actually a Variable Overdrive? This would mean: Either the response times remain at the same level over the VRR without extreme overshoot. Or, the response times increase slightly as the frame rate/FPS gets lower to avoid overshoot. Bets are still being accepted.
Variable Overdrive @ OD 3 (144 – 60 Hz)
Response Times
Overshoot
Variable Overdrive @ OD 4 (144 – 60 Hz)
Response Times
Overshoot
I was surprised – very much so. I did not expect a variable overdrive. Some manufacturers could take a leaf out of their book here. This is what a Variable Overdrive looks like on a FreeSync/G-Sync compatible monitor. Greetings to all manufacturers: If you want to sell a gaming monitor to the customer, you have to provide at least a single overdrive setting – better yet, implement a variable overdrive. Praise and recognition to ASUS ROG. I can recommend both settings OD 3 and OD 4 at this point. By default, ASUS delivers the XG27AQ-W in the OD 3 setting, so it already fits.
Extreme Low Motion Blur (ELMB)
ASUS has given the XG27AQ-W ELMB in addition to the Variable Overdrive. Backlight Strobing! The XG349C already had this in the same form. ELMB can be used in conjunction with Adaptive-Sync or fixed to various refresh rates. This requires a few clicks in the OSD. If you have Adaptive-Sync active, you can only use ELMB-Sync. If you deactivate Adaptive Sync, you can configure ELMB to a fixed frame rate. In addition, the end customer can also set the image area (top, middle, bottom), in which the image clarity should then be improved.
In my short and simple test, the XG27AQ-W was set to 200 nits. With ELMB Sync enabled, it was still 180 nits. Thus, the brightness loss is also kept within limits. You can see what the whole thing looks like with ELMB Sync enabled in the pictures. You know that’s all I can offer you here. It does not get any better without the appropriate equipment. A question for the community: Are you at all interested in the topic of backlight strobing? I’m going to do a poll on this. You can also write something about it in the forum.
Personally, I see the increase in image clarity as an added value. This could be especially interesting for eSports ambitioned users. Speaking of eSports, it’s best to get right to the latencies. Next page…
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Variable Overdrive and Blur Reduction
- 6 - Display Latencies
- 7 - Color-Performance @ Default Settings
- 8 - Direct Comparison
- 9 - Color-Performance calibrated
- 10 - Summary and Conclusion
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