Processing and mobility
There is nothing new here. If you place the XG27AQ-W next to the PG279QM, the two monitors (externally) only differ in terms of color. The adjustment options are also the same as on the PG279QM. The design speaks the same language, the workmanship is the same, and it just fits. Among the white monitors I’ve been able to find so far, I like the ASUS the best. A visual treat. At least that is my opinion. What do you think?
Connectors, cables and accessories
The right cable for every connection. The third USB port is for maintenance. At least that’s what the manual says. Those who have connected their cables and value the visual impressions of the rear view can mount the additional cover. I’ll save that for today.
OSD
The OSD hardly differs from the XG349C or even the PG279QM. The structure is the same or very similar. If you know one, you know them all. Nevertheless, I would like to mention a few special features. You have the option to overclock the frame rate. This is an on/off switch in the OSD, but below that you can set the refresh rate in four steps 155, 160, 165 and 170 Hz. Nice to have. For gamers, there’s Shadow Boost, crosshairs, FPS display, night vision mode, and ELMB with and without Adaptive Sync. More about Blur Reduction later.
Software
If you don’t feel like clicking on the screen, you can connect the monitor to the computer with the USB-B cable and download the small app ASUS Display Widget. Then you can control everything comfortably with the mouse. I have made you a few pictures that I find interesting. Night Vision mode and the sniper effect with NV. Kind of borders on cheating, doesn’t it?
But now enough of theoretical derivations and optical impressions. A gaming monitor has to be convincing in terms of pixel response times, because they decide – together with the refresh rate – about the image clarity. So here we go…
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Variable Overdrive and Blur Reduction
- 6 - Display Latencies
- 7 - Color-Performance @ Default Settings
- 8 - Direct Comparison
- 9 - Color-Performance calibrated
- 10 - Summary and Conclusion
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