Coming to gaming benchmarks we start off with Shadow of the Tomb Raider. As you may already guessed, we can see a generally higher power consumption with increasing core count again. And you may hoped for more FPS as a trade-off. But I am sorry to disappoint you. The real performance of all processors is very close to each other. So if you really thought about a 12-core or 16-core CPU for an ultimate gaming experience, think twice. You get a massively louder notebook in daily tasks (f.e. web browsing) for nearly no measureable performance gains in games.
But it is important to say, that the higher core count processors handle the last, more CPU-heavy benchmark scene more easily than their lower core count counterparts. But the SOTTR benchmark in 1080p and high settings is strongly GPU limited anyway. So more than 8-cores can come in handy in CPU heavy gaming scenes only.
Settings
s:Preset “High” – SMAAT2x – DX12 – 192
0x1080Tip: If you use TAA instead of SMAA you can even get 110FPS or even more
Temperature-wise we see the same ranking as with package power again. Only in CPU-heavy scenes the 1CCD processors can run temporarily hotter than their 2 CCD counterparts.
In respect to the temperatures we can also see similar ranking in fan noise levels. But the differences between the processors are way smaller than we would expect from those noticeable different power draws and temperatures. The reason for this is the GPU-fan which is at nearly 100% all the time due to the additional 115W GPU power draw fed into the cooling system.
- 1 - Introduction, Processors and Setup
- 2 - Thermal Compound or Thermal Pad? Noise and Temperatures
- 3 - Idle and Browser Streaming
- 4 - Cinebench R20
- 5 - PugetBench for Adobe Premiere Pro 2020 (version 1.4.3.2)
- 6 - Shadow of the Tomb Raider
- 7 - CS:GO
- 8 - Manual Overlocking
- 9 - Conlusion and Final Words
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