DirectX 11
For this comparison I chose a typical, not final optimized application with the Unreal Engine, which can be used parallel to AutoCAD and Inventor also exemplary for a 3D real-time conversion with DirectX 11. Specifically, I benchmark Chernobylite here, because on the one hand the graphics load is already quite high and on the other hand this benchmark is not only long enough, but also remains nice and consistent and thus also delivers good reproducible results.
You can’t do much against the Quadro RTX 6000, but you beat the Quadro RTX 5000 quite clearly.
DirectX 12 vs. Vulkan and OpenGL
I test the other three engines with Basemark in custom preset, maximum quality, and Ultra HD, switching only the render path at the same resolution and the identical quality presets.
Since there’s little tweaking here for individual cards, it’s almost a generic test of sorts. The Radeon Pro W6800 wins with a distance to the Quadro RTX 6000 and the RTX 5000, since it performs almost as fast as the former flagship and is even a tad faster in OpenGL!
DXR Raytracing
The ART mark is a ray tracing benchmark based on the Unreal engine and actually lets pretty much anything go down the tubes when needed. That’s why I only test the cards in full HD and high settings. …that’s all I could do.
Thanks to the modern RT and Tensor cores, the RTX A5000 clearly wins ahead of the Turing-based Quadro RTX 6000 as well as RTX 5000. The rest was actually predictable, as RDNA2 is not quite up to snuff here and is even significantly weaker than the older Turing cards. The older Radeon Pro W5700 doesn’t support DXR at all, so it has to pause once in this test.
- 1 - Introduction and technical Data
- 2 - Test System and Methods
- 3 - Teardown: PCB and Cooler
- 4 - AutoCAD 2021
- 5 - Solidworks 2021 (No FSAA)
- 6 - Solidworks 2021 (FSAA Enabled)
- 7 - Inventor Pro 2021
- 8 - 3ds Max, Catia,Creo, Energy
- 9 - Maya, Medical, Siemens NC, SW 2017
- 10 - DirectX 11, DirectX 12, Vulkan, OpenGL und DXR
- 11 - AI und Compute
- 12 - Rendering
- 13 - Power Consumption, Limits and Standards
- 14 - Transients and PSU Recommendation
- 15 - Clock Rate, Temperatures, Fan Speed and Noise
- 16 - Conclusion and final Words
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