In Ultra-HD, the CPU limitation finally tends towards zero, whereas the GeForce RTX 4070 Ti is certainly also suitable for Ultra-HD, but it is not really advertised for this and might also be somewhat handicapped due to the rather narrow memory interface and the memory expansion of only 12 GB. We’ll see in a moment how much of an impact these restrictions have.
Sum of all games with and without ray tracing
And it happens as feared: the GeForce RTX 4070 Ti is only just behind the RTX 3090 and already 10.6 percentage points behind the RTX 3090 Ti, with which it was still effectively on par in WQHD. The RTX 4080 now manages a lead of 2.4 percentage points and the RX 7900XT still manages a lead of 7.8 percentage points.
Now let’s look at the Min-FPS, which is the one percent of the slowest rendered frames (P1 Low). Here, the RTX 4070 Ti and the RTX 3090 Ti are also de facto on par again, while the RX 7900XT comes into sight again. The rest remains similarly out of reach.
The power consumption of each benchmark was also recorded in Ultra HD for this game selection and also accumulated at the end, so that a very clear picture already emerges here. The GeForce RTX 4070 Ti once again has an unassailable lead, but it gets a bit thirstier than in WQHD (like all other cards). The RX 7900XT needs plenty of 48 watts more and is thus once again within the range of what the TBP indicated. However, the serious difference of well over 100 watts compared to the roughly equally fast RTX 3090 Ti is half a galaxy and clearly speaks for the Ada card.
If we now look at the resulting efficiency, we see the difference again, even though the other Ada cards are clearly more efficient.
Sum of all games with simple raster graphics (RT Off)
Let’s now only evaluate the games where no ray tracing is used at all. Now the GeForce RTX 4070 Ti clearly falls behind the RTX 3090, namely by 3.8 percentage points. The gap to the RTX 4080 is 24.2 percentage points and even the Radeon RX 7900XT is 14.4 percentage points behind.
The P1 Low is hardly any different, as the RTX 3090 is 2.7 percentage points ahead of the RTX 4070 Ti. The rest are also slipping a little closer together, but the trend remains the same.
And what happens now again with the power consumption? Not much changes and the GeForce RTX 4070 Ti remains the most frugal card.
The efficiency is then something else, because while the other two Ada cards turn lonely economy circles around the rest, the GeForce RTX 4070 Ti is only factually on par with the Radeon RX 7900XT! You can clearly see the performance drop of the AD104 at high resolution when it comes to the ratio of consumption. Amazing, but unfortunately true.
Sum of all games with ray tracing (RT On)
For the third evaluation I use all games with DXR. The picture is similar to that in WQHD, whereby the GeForce RTX 4070 Ti can again push itself clearly ahead of an RTX 3090 due to the better RT and Tensor Cores. However, the gap to the RTX 4080 also increases to 28.3 percentage points, while the card can leave the Radeon RX 7900XT behind by almost 9 percentage points.
The P1 Low is a completely different story again, as the Radeon cards drop down, including the RX 7900XTX.
On average, the RTX 4070 Ti is 24 watts below the RTX 4080 and just under 100 watts below an RTX 3090. So, in a direct comparison of old to new, the world is right.
The efficiency does not come close to the values of the two bigger Ada cards, but it is still easily enough for all other cards.
That would give us all the summaries and I refer you to the following pages with the metrics.
- 1 - Introduction, technical data and technology
- 2 - Test system and the igor'sLAB MIFCOM-PC
- 3 - Teardown: PCB and components, cooler
- 4 - Summary: gaming performance WQHD (2560 x 1440)
- 5 - Summary: gaming performance Ultra-HD (3840 x 2160)
- 6 - Detailled metrcis for WQHD (2560 x 1440)
- 7 - Detailled metrcis for Ultra-HD (3840 x 2160)
- 8 - Workstation and rendering
- 9 - Details: Power consumption and load sharing
- 10 - Load peaks, capping and PSU recommendation
- 11 - Temperatures, clock rates and infrared analysis
- 12 - Fan curves and noise with audio sample
- 13 - Summary and conclusion
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