Latencies
In the direct comparison between without, DLSS and DLSS 3.0, we can already see how much the RTX 4060 Ti benefits from DLSS. Unfortunately, the latency measurement for the Radeon RX 6800XT failed in one of the benchmarks, but that should be manageable. The “increase” of the latency with DLSS3 is only confusing at first glance, because the actual latency between the original frames remains the same, because only frames calculated by the AI are inserted, which are not influenced by the actual gameplay.
You can also read a more detailed article on our site, here is the link again as a reminder:
NVIDIA NULL and Reflex vs. AMD Anti-Lag and Radeon Boost – which is better? Latencies in practice!
And finally, here are the two links to DLSS 3.0 as a little refresher:
- 1 - Introduction, technical data and technology
- 2 - The GeForce RTX 4060 Ti FE in detail
- 3 - Test System in the igor'sLAB MIFCOM-PC
- 4 - Teardown: PCB, components and cooler
- 5 - Gaming performance FHD (1920 x 1080)
- 6 - Gaming performance WQHD (2560 x 1440)
- 7 - Gaming performance DLSS vs. DLSS3 vs. FSR
- 8 - Latencies and DLSS 3.0
- 9 - Details: Power consumption and load balancing
- 10 - Load peaks, capping and PSU recommendation
- 11 - Temperatures, clock rate and thermal imaging
- 12 - Fan curves, noise level and audio samples
- 13 - Summary and conclusion
418 Antworten
Kommentar
Lade neue Kommentare
Urgestein
Moderator
1
Urgestein
1
Urgestein
Veteran
Urgestein
Veteran
1
Veteran
Veteran
Neuling
Mitglied
Mitglied
Urgestein
Mitglied
1
1
Alle Kommentare lesen unter igor´sLAB Community →