In the direct comparison between without, DLSS and DLSS 3.0, we can already see how much the RTX 4060 Ti benefits from DLSS. Unfortunately, the latency measurement for the Radeon RX 6800XT failed in one of the benchmarks, but that should be manageable. The “increase” of the latency with DLSS3 is only confusing at first glance, because the actual latency between the original frames remains the same, because only frames calculated by the AI are inserted, which are not influenced by the actual gameplay.
You can also read a more detailed article on our site, here is the link again as a reminder:
And finally, here are the two links to DLSS 3.0 as a little refresher: