The result of the 3ds-max run is to be understood as exemplary. At the same time, I also manually ported the single tests of SPECapc for the 2015 version to 2016 and ran parts of it. The performance is almost exactly in line with the 2015 benchmark’s results, if you only look at the graphics card alone.
The SPECapc for 3ds Max 2015 is a performance evaluation software and includes 48 tests for comprehensive measurement of modeling, interactive graphics, visual effects, CPU and GPU performance. Features include DirectX 11 shader and vector maps, nitrous view improvements, and new dynamics and visual effects. Benchmark results are determined by calculating the total number of seconds required to perform each test based on a reference machine. The normalisation process provides a rating system where a higher score is better. I run the benchmark in maximum screen resolution (4K) and use 8x AA throughout. One should not be confused by the supposedly low score, as this is an overall index.
The GeForce RTX 3070 ranks just behind the GeForce RTX 2080 Ti because the memory is simply missing. But this is whining on the highest level.
The same applies to the older Showcase version, which relies on simple DirectX11. But the difference to all other cards is still frighteningly high, also concerning the competitors.
The benchmark for Inventor Pro 2020 is again a kind of total work of art for the entire system. The distance to the GeForce 2080 Ti is minimal, but there it is again.
The same applies to the modelling time, although here of course the intervals are even smaller overall. the more complex the workload, the more the distances naturally increase. This then even happens in the same proportion, which pushes the strong cards forward immensely.
As long as no certified drivers are needed, Creo is a safe bank and even the RTX 6000 must fit.
- 1 - Introduction, Technical Data and Test System
- 2 - Teardown, PCB and Cooler
- 3 - Grafik-Performance: Gaming Performance Full-HD & RTX
- 4 - Gaming Performance WQHD
- 5 - Gaming-Performance Ultra-HD & DLSS
- 6 - In-Depth Analysis for all Games
- 7 - Frame Times vs. Power Draw
- 8 - Workstation: CAD
- 9 - Studio: Rendering
- 10 - Studio: Video and Image Editing
- 11 - Power Consumption and Efficiency per Game
- 12 - Power Consumption Summary and PSU Recommendation
- 13 - Temperatures, Clocks and Infrared Tests
- 14 - Geräuschemission / Noise
- 15 - NVIDIA Broadcast - More as a Gimmick?
- 16 - Final Words and Conclusion
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