Frame time variances of all games and resolutions as bars
And since it is well known that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to mean 100 FPS if instead of 100 equally fast rendered frames you see 50 very fast rendered frames, 40 fast rendered frames and 10 lame frames. That’s a rather non-round story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar chart.
- 1 - Introduction, technical data and test system
- 2 - Teardown, PCB and cooler in detail
- 3 - Gaming Performance Full-HD
- 4 - Gaming Performance WQHD
- 5 - Details: Frames per Second (Curve)
- 6 - Details: Percentiles (Curve)
- 7 - Details: Frame Times (Curve)
- 8 - Details: Frame Times (Bar)
- 9 - Details: Variances (Bar)
- 10 - Studio Applications
- 11 -
- 12 - Power Cinsumption, Transients and PSU recommendation
- 13 - Temperatures, clock rate and infrared
- 14 - Fan speed and noise
- 15 - NVIDIA Broadcast - more than a gimmick?
- 16 - Summary, features and conlusion
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