Temperatures and Boost Clock
The card boosts when it’s cool enough and the GPU load doesn’t exceed 20% to just over 2 GHz However, this is kind of a fair-weather boost, which then collapses from 1920 MHz to about 1875 MHz as the temperature rises in my very extremely demanding test game. However, it is still significantly higher than what NVIDIA officially states for the boost. You can still overclock the memory a bit. Like the GeForce RTX 3060 Ti, the GPU couldn’t even be overclocked more than 150 MHz stably, which then resulted in about 90 MHz more clock after warming up. Effort and benefit? Dog-tail principle, because more waste heat causes the boost clock to drop again. Here one will have to hope for the GPU lottery and the best possible manual voltage adjustment in the curve editor. Depending on the chip grade.
The temperatures of the board partner card are really outstanding, also the newly added hotspot (sensor).
Now let’s move on to the recording with the high-resolution infrared camera. The PI640 from Optris has a true 640 x 480 pixel bolometer and records at up to 30 FPS. Here I use the normal lens and calibrated film with a known transmittance, so that I can de facto see inside the closed housing. I’ll take the backplate off so I can take some measurements. If you give Control with DXR free rein and some air, everything heats up very nicely. The underside of the VRM is warm at up to 67 °C, but not hot. The current backplate solution only brings about 3 to 4 degrees less here on the right side, nothing is actively cooled at all with the memory VRMs on the left
The VRM temperatures only increase slightly by about 2 degrees in the stress test, the rest is still nice and cool.
- 1 - Introduction, technical data and test system
- 2 - Teardown, PCB and cooler in detail
- 3 - Gaming Performance Full-HD
- 4 - Gaming Performance WQHD
- 5 - Details: Frames per Second (Curve)
- 6 - Details: Percentiles (Curve)
- 7 - Details: Frame Times (Curve)
- 8 - Details: Frame Times (Bar)
- 9 - Details: Variances (Bar)
- 10 - Studio Applications
- 11 -
- 12 - Power Cinsumption, Transients and PSU recommendation
- 13 - Temperatures, clock rate and infrared
- 14 - Fan speed and noise
- 15 - NVIDIA Broadcast - more than a gimmick?
- 16 - Summary, features and conlusion
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