In the run-up to this year’s Computex, NVIDIA is presenting a wide-ranging update of its consumer and developer portfolio. In addition to the introduction of the GeForce RTX 5060 as the latest representative of the RTX 50 series, the focus is also on the gradual expansion of the software platform around DLSS 4, RTX Remix and an increasingly centralized AI ecosystem.
RTX 5060 as entry into the Blackwell generation
With the RTX 5060, NVIDIA presents the smallest offshoot of the Blackwell-based RTX 50 series to date. The official sales launch date is May 19, 2025 – i.e. immediately before Computex. The card will be installed in both desktop PCs and notebooks, with NVIDIA apparently aiming for the broadest possible platform penetration. Technical details on the architecture itself were not mentioned during the presentation. Instead, NVIDIA provides a range of idealized performance data, which was determined using an AMD Ryzen 7 9800X3D in combination with DLSS 4 and activated frame generation, among other things.
In the company’s own slide overview, the RTX 5060 is specified with up to 330 FPS in Counter-Strike 2 and 215 FPS in DOOM: The Dark Ages at 1080p. According to the presentation, other titles such as Cyberpunk 2077, CoD: Warzone and Alan Wake II should also consistently achieve well over 100 FPS – assuming AI-supported technologies are enabled.
However, how reliable these figures are in everyday use and under realistic system configurations remains questionable – a question that we will address in our own tests as soon as comparability with alternative products is available.
No early evaluation under conditions
In contrast to some other media, my editorial team did not publish any benchmarks that were carried out under the conditions specified by NVIDIA – including the selection of games, presets and frametimes. Such a pre-selection contradicts my claim to independent reporting. Instead, we are planning a comprehensive performance special after Computex, which will not only cover the RTX 5060 itself, but also its positioning in the current market environment. This will include benchmarks with practical settings, comparative tests with predecessor and competitor models as well as a classification in terms of price-performance, energy efficiency and feature implementation in everyday scenarios. In the middle of the trade fair week, without access to a complete test lab, a serious evaluation would be neither realistic nor in the interests of the readers anyway.
RTX 5060 laptops: Many partners, little data
The RTX 5060 is also set to find its way into the notebook segment – with the well-known restriction that performance, TGP and cooling solution are heavily dependent on the OEM. Devices from ASUS, Acer, Alienware, Gigabyte, Lenovo, HP, MSI and Razer, among others, have been announced, starting at 1099 US dollars. The design target is a height of 14.9 mm or more. Statements on the actual performance or boost clock rates remain vague for the time being.
According to NVIDIA, this bar chart shows a comparison of the relative performance of three mobile graphics units – the RTX 3060, 4060 and 5060 laptop GPUs – under identical conditions. Measurements were taken at a TGP of 100 watts and a resolution of 1080p, with maximum graphics settings and activated DLSS super resolution and DLSS Ray Reconstruction. In addition, the frame generation was used on the 40 and 50 series, whereby a quadruple multi-frame gene is said to have been used on the RTX 5060.
According to the manufacturer, the RTX 5060 laptop GPU was consistently more than twice as fast as the RTX 4060 laptop GPU in the four applications shown – including three games with activated ray tracing and DLSS 4 as well as a rendering engine – which was set as a reference with a factor of 1.0 in all cases. In contrast, the RTX 3060 laptop GPU only achieved 35 to 55 percent of the performance of the RTX 4060 in the same scenarios.
The claimed performance gain was particularly pronounced in the game S.T.A.L.K.E.R. 2: Heart of Chornobyl, where the RTX 5060 achieved more than 2.3 times the relative performance of the RTX 4060, according to the diagram. A value of well over 2× was also achieved in Hogwarts Legacy and the D5 renderer. Only in Marvel Rivals is the difference slightly more moderate at just under 2×.
These figures are based entirely on the company’s own measurements and have not been independently verified. It can be assumed that the performance difference shown is largely due to the use of DLSS 4 and the aggressive use of frame generation. Classic rasterization performance or scenarios without AI-supported image generation were not taken into account in this presentation. The actual application performance in everyday environments could therefore vary considerably.
Ray tracing and path tracing in DOOM
A particular focus of the presentation was on DOOM: The Dark Ages. The game is due to receive an update in June that will activate path tracing and DLSS Ray Reconstruction. NVIDIA showed a before and after comparison at 4K resolution with Path Tracing enabled:
Without DLSS, the RTX 5090 achieved the reference value of “1× FPS” in the demo build; with DLSS 4 and Frame Generation enabled, the value rose to “7× FPS”. This corresponds to the well-known narrative that DLSS 4 in combination with Frame Gen enables a significant acceleration – however, the concrete significance of such values without specifying min and avg FPS or latency behavior is limited. It is also questionable how well mid-range GPUs such as the RTX 5060 can cope with full path tracing.
DLSS 4: Broader basis, unclear future for an opening
According to NVIDIA, DLSS 4 is now available in over 125 games and applications. However, an exact list was not shown. In addition to familiar features such as Super Resolution and Frame Generation, DLSS 4 now also includes a revised Ray Reconstruction, which is intended to reduce aliasing-related artifacts, particularly in path tracing.
The technology remains exclusive to NVIDIA – there is no mention of open-platform alternatives such as Intel XeSS or AMD FSR on this stage.
RTX Remix: classics in a new light
With RTX Remix, NVIDIA continues to focus on retro remastering: classic games can be provided with revised textures, lighting and DLSS support. The platform now has more than 100 published mods, with over 350 further projects in development. A new update for Portal RTX was presented, which will be released on May 18 and will access the new RTX Neural Radiance Cache in addition to DLSS 4. At the same time, a modding competition with prize money of over 50,000 US dollars will be launched – organized via ModDB.
Conclusion and initial assessment
NVIDIA has finally officially unveiled the GeForce RTX 5060 at Computex 2025. The recommended retail price (RRP) for the base model with 8 GB GDDR7 memory is 299 US dollars before tax. A price of around 319 euros is therefore expected in Germany.
However, it should be noted that initial listings of partner cards, for example from Asus, already show prices of between 340 and 410 US dollars, which is significantly higher than the RRP. This indicates that actual market prices may vary and may be higher than NVIDIA’s recommended MSRP.
Given these pricing trends and the fact that the RTX 5060 is equipped with 8GB of VRAM, which may no longer be sufficient for current AAA titles, I will conduct my own testing and analysis once the market situation is clearer and competing products are also available. This will allow for an informed evaluation of the RTX 5060 in the context of the overall GPU market.
It is important for me to emphasize that I leave personal sensitivities and the assessment of the approach of other media outlets aside in this context. Each editorial team must decide for itself how to deal with such information. For this reason, I have not published any news to date.
As soon as market conditions allow, I will provide detailed tests and analyses of the RTX 5060 to give you a sound basis for your decision. But I already wrote that.
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