Frame time variances of all games and resolutions as bars
And since it is well known that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to mean 100 FPS if instead of 100 equally fast rendered frames you see 50 very fast rendered frames, 40 fast rendered frames and 10 lame frames. That’s a rather non-round story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar chart.
- 1 - Einführung und Testsystem
- 2 - Testsystem und Methodik
- 3 - Teardown, Platinenanalyse und Kühler
- 4 - Gaming Performance Full-HD
- 5 - Gaming Performance WQHD
- 6 - Gaming Performance DXR & FSR vs. DLSS
- 7 - Details: Frames per Second (Curve)
- 8 - Details: Percentiles (Curve)
- 9 - Details: Frame Times (Bar)
- 10 - Details: Frame Times (Curves)
- 11 - Details: Variances (Bar)
- 12 - Leistungsaufnahme und Effizienz der Einzelspiele
- 13 - Leistungsaufnahme: Übersicht & Netzteil-Empfehlung
- 14 - Temperaturen und Infrarot-Tests
- 15 - Geräuschemission / Noise
- 16 - Zusammenfassung. Features und Fazit
40 Antworten
Kommentar
Lade neue Kommentare
Veteran
Moderator
Mitglied
Urgestein
Veteran
1
1
Veteran
Veteran
Veteran
Mitglied
Urgestein
Veteran
Mitglied
Mitglied
Urgestein
Veteran
Urgestein
Mitglied
Alle Kommentare lesen unter igor´sLAB Community →