The Blender implementation with CUDA and the GeForce RTX 2080 is visibly faster than the Radeon VII under OpenCL. The counter-test with the CPU shows identical results for all three setups.
The ProRender plugin for Cinema4D relies exclusively on OpenCL. Nevertheless, the Radeon VII performs relatively poorly. The same applies to the RX Vega64.
The latest version of SPECviewperf uses implementations of Autodesk 3ds Max, Dassault System's Catia, PTC Creo, Autodesk Maya, Autodesk Showcase, Siemens NX, and Dassault System's SolidWorks. Two other tests, Energy and Medical, are not based on a specific application, but on industry-standard data sets. We first set the standard runs in Full HD…
… and later run the graphics-dependent sub-benchmarks in Ultra-HD. The picture is quite similar.
The implementations in SiSoft Sandra look strange, but I've already discussed this in more detail on page 2. We will have to check it again, but push it (for now) onto the drivers.
The conciliatory conclusion today, as is so often the case with the CPUs, comes from the LuxRender-based LuxMark 3.1. Here, the Radeon VII can even flatten a Titan V, although this OpenCL benchmark has never really tasted the Nvidia cards and drivers.
Finally, it has to be said that further tests and, above all, even more stable drivers are needed in order to be able to make final statements. In general, however, the Radeon VII behaves like an RX Vega – with all heights and tifen, only in faster. This is also a point that reinforces our thesis of the advancing Vega chip. The rest must now be proved by the games.
- 1 - Einführung und Daten
- 2 - Vega20 - Was ist neu?
- 3 - Tear Down: Platinen-Analyse und Kühlerdesign
- 4 - Anwendungsbenchmarks
- 5 - Ashes of the Singularity: Escalation
- 6 - Battlefield V
- 7 - Destiny 2
- 8 - Tom Clancy's The Division
- 9 - Far Cry 5
- 10 - Tom Clancy's Ghost Recon
- 11 - Grand Theft Auto V
- 12 - Metro Last Light (Redux)
- 13 - Rise of the Tomb Raider
- 14 - The Witcher 3
- 15 - Wolfenstein II: The New Colossus
- 16 - Leistungsaufnahme und Netzteilkalkulation im Detail
- 17 - Temperaturen und Infrarot-Analyse
- 18 - Lautstärkemessungen mit Video und Analyse des Spektrums
- 19 - Zusammenfassung und Fazit
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